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Issues: godot-rust/gdext

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#24 opened Nov 16, 2022 by Bromeon
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Issues list

How to #[export] Sprite2D or any node reference type? question Not a problem with the library, but a question regarding usage.
#972 opened Dec 15, 2024 by TheColorRed
CollisionShape3d Debug Color breaks gdextension compatibility bug c: engine Godot classes (nodes, resources, ...) status: upstream Depending on upstream fix (typically Godot)
#966 opened Dec 12, 2024 by TCROC
Implement BitOr for common enum types c: engine Godot classes (nodes, resources, ...) quality-of-life No new functionality, but improves ergonomics/internals
#954 opened Nov 29, 2024 by QueenOfSquiggles
Establish a workflow for Libraries feature Adds functionality to the library
#951 opened Nov 17, 2024 by greenfox1505
FYI [wasm] the name of your rust library MUST be different than the godot project name c: wasm WebAssembly export target quality-of-life No new functionality, but improves ergonomics/internals
#934 opened Oct 29, 2024 by 0x53A
Support r#raw_identifiers bug c: register Register classes, functions and other symbols to GDScript
#932 opened Oct 26, 2024 by kovaxis
Re-entrant emitting of signals + script-virtual functions c: core Core components c: ffi Low-level components and interaction with GDExtension API feature Adds functionality to the library
#916 opened Oct 10, 2024 by Joezeo
__before_ready() is not called if there's no #[godot_api] trait impl bug c: register Register classes, functions and other symbols to GDScript
#913 opened Oct 8, 2024 by Houtamelo
Hot reloaded nodes with "tool" enabled lose state and don't run initialization functions bug c: register Register classes, functions and other symbols to GDScript
#908 opened Sep 28, 2024 by Soremwar
Add example on how to use Godot Rust with godot's multiplayer API c: examples Code specific to examples changed (not just follow-up from API updates) feature Adds functionality to the library
#903 opened Sep 23, 2024 by ValorZard
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Support OnEditor<T>/Required<T>for #[export] similar to OnReady<T> c: register Register classes, functions and other symbols to GDScript feature Adds functionality to the library
#892 opened Sep 13, 2024 by Yarwin
Support registering godot enums and bitfields. c: register Register classes, functions and other symbols to GDScript feature Adds functionality to the library
#890 opened Sep 12, 2024 by lilizoey
Godot API - gdext API differences breaking-change Requires SemVer bump c: core Core components quality-of-life No new functionality, but improves ergonomics/internals
#887 opened Sep 5, 2024 by lmsonic
InstanceId can be used to bypass Gd not being Send bug c: core Core components ub Undefined behavior
#886 opened Sep 4, 2024 by lilizoey
Quotes from doc comments are unnecessarily escaped bug c: register Register classes, functions and other symbols to GDScript
#885 opened Sep 3, 2024 by andreymal
#[class(no_init)] makes extension non-reloadable bug c: register Register classes, functions and other symbols to GDScript status: upstream Depending on upstream fix (typically Godot)
#874 opened Aug 26, 2024 by snatvb
#[var(set = function_name)] is not compatible with #[func(rename = gdscript_name)] bug c: register Register classes, functions and other symbols to GDScript
#863 opened Aug 18, 2024 by Houtamelo
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