Releases: clauderic/dnd-kit
@dnd-kit/[email protected]
Patch Changes
- #1555
62f632a
Thanks @clauderic! - AddedTab
to the list of default key codes that end a drag and drop operation. Can be customized by passing in a custom list ofkeyCodes
to the KeyboardSensor options.
@dnd-kit/[email protected]
Patch Changes
- Updated dependencies [
0c6a28d
]:- @dnd-kit/[email protected]
@dnd-kit/[email protected]
Patch Changes
- Updated dependencies [
0c6a28d
]:- @dnd-kit/[email protected]
@dnd-kit/[email protected]
Minor Changes
-
#1539
0c6a28d
Thanks @irobot! - Make it possible to add visual cues when using activation constraints.Context
Activation constraints are used when we want to prevent accidental dragging or when
pointer press can mean more than "start dragging".A typical use case is a button that needs to respond to both "click" and "drag" gestures.
Clicks can be distinguished from drags based on how long the pointer was
held pressed.The problem
A control that responds differently to a pointer press based on duration or distance can
be confusing to use -- the user has to guess how long to keep holding or how far to keep
dragging until their intent is acknowledged.Implementing such cues is currently possible by attaching extra event listeners so that
we know when a drag is pending. Furthermore, the listener needs to have access to
the same constraints that were applied to the sensor initiating the drag. This can be
made to work in simple cases, but it becomes error-prone and difficult to maintain in
complex scenarios.Solution
This changeset proposes the addition of two new events:
onDragPending
andonDragAbort
.onDragPending
A drag is considered to be pending when the pointer has been pressed and there are
activation constraints that need to be satisfied before a drag can start.This event is initially fired on pointer press. At this time
offset
(see below) will be
undefined
.It will subsequently be fired every time the pointer is moved. This is to enable
visual cues for distance-based activation.The event's payload contains all the information necessary for providing visual feedback:
export interface DragPendingEvent { id: UniqueIdentifier; constraint: PointerActivationConstraint; initialCoordinates: Coordinates; offset?: Coordinates | undefined; }
onDragAbort
A drag is considered aborted when an activation constraint for a pending drag was violated.
Useful as a prompt to cancel any visual cue animations currently in progress.
Note that this event will not be fired when dragging ends or is canceled.
@dnd-kit/[email protected]
@dnd-kit/[email protected]
@dnd-kit/[email protected]
Minor Changes
Patch Changes
-
#1494
00ec286
Thanks @dinkinflickaa! - Improves performance by eliminating wasteful re-renders on every child item on click -
#1400
995dc23
Thanks @12joan! - ExportdefaultKeyboardCoordinateGetter
-
#1542
f629ec6
Thanks @clauderic! - Fix bug with draggable and sortable elements with anid
equal to0
. -
#1541
99643f6
Thanks @clauderic! - Handletouchcancel
andpointercancel
events. -
#1435
6bbe39b
Thanks @knaveenkumar3576! - Faster Paint with delayed flush of Effects -
#1543
bcaf7c4
Thanks @clauderic! - Fix a bug with auto-scroller continuing to observe stale elements, causing them to be considered as scrollable. -
Updated dependencies [
93602df
]:- @dnd-kit/[email protected]
@dnd-kit/[email protected]
@dnd-kit/[email protected]
@dnd-kit/[email protected]
Patch Changes
- Updated dependencies [
e9be505
]:- @dnd-kit/[email protected]
- @dnd-kit/[email protected]
- @dnd-kit/[email protected]