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Releases: clauderic/dnd-kit

@dnd-kit/[email protected]

12 Jun 00:42
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12 Jun 00:42
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@dnd-kit/[email protected]

12 Jun 00:42
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@dnd-kit/[email protected]

12 Jun 00:42
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@dnd-kit/[email protected]

12 Jun 00:42
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12 Jun 00:42
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@dnd-kit/[email protected]

06 Nov 22:20
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  • #1239 f342d5e Thanks @petdud! - Fix: getOwnerDocument should get correct document for SVG Elements

@dnd-kit/[email protected]

06 Nov 22:20
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@dnd-kit/[email protected]

06 Nov 22:20
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06 Nov 22:20
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Minor Changes

  • #1271 bc588c7 Thanks @clauderic! - Introduce bypassActivationConstraint() option for PointerSensor, MouseSensor and TouchSensor. This optional argument can be used to conditionally bypass activation constraints. An example use-case would be to bypass activation constraints when the activator event target is the activatorNode of a draggable source.

    useSensor(PointerSensor, {
      activationConstraint: {
        delay: 250,
        tolerance: 5,
      },
      bypassActivationConstraint({event, activeNode}) {
        return activeNode.activatorNode.current?.contains(event.target);
      },
    });
  • #1269 b417f0f Thanks @clauderic! - Allow delay and distance activation constraints to be used concurrently for MouseSensor, TouchSensor and PointerSensor.

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