Skip to content

Issues: NVIDIAGameWorks/Streamline

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

DLSS: Ghosting trails ack Acknowledged. We may or may not do something, but won’t commit either way.
#49 opened Oct 6, 2024 by doodlum
DLSS: Ghosting on all presets in dim lighting non-bug This doesn't seem right
#48 opened Oct 4, 2024 by doodlum
Does StreamLine's NRD integration actually work? question Further information is requested
#46 opened Sep 23, 2024 by BattleAxeVR
If cameraMotionIncluded is set to false, dangling pointer occurs. ack Acknowledged. We may or may not do something, but won’t commit either way.
#44 opened Sep 13, 2024 by BobAndBooBoo
Memory leak from slSetD3DDevice() with D3D11 device. ack Acknowledged. We may or may not do something, but won’t commit either way. bug Something isn't working
#42 opened Aug 2, 2024 by ccpisheden
Missing const for uint32_t* frameIndex in PFun_slGetNewFrameToken ready Changes made and ready for release. Will close when “done”.
#37 opened Mar 15, 2024 by QDanteQ
Proxy swap chain back buffer counts are inconsistent with dlssg loaded bug Something isn't working ready Changes made and ready for release. Will close when “done”.
#35 opened Mar 7, 2024 by Nukem9
Typo in PrecisionInfo ctor ready Changes made and ready for release. Will close when “done”.
#25 opened Dec 1, 2023 by QDanteQ
ProTip! Follow long discussions with comments:>50.