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Bugfix Release v0.1.1

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@zeta0134 zeta0134 released this 19 Feb 22:09
· 9 commits to master since this release

This corrects a few crash bugs and other various problems with behavior in the demo build. This is purely a bugfix release, so there are no new features or quality of life adjustments. Notable changes:

  • Birb enemies no longer index memory out of bounds, and should be significantly less crashy
  • Moving enemies should no longer get stuck "underneath" the player, damaging them continually
  • Sound channels are rearranged to help certain SFX (notably enemy death) to interrupt the melody less frequently
  • Weapon swings may no longer index out of bounds, which visibly results in fewer glitchy sprites, and should prevent fun sources of crash bugs when attacking "off" the north and south sides of the battlefield
  • Screen shake no longer incorrectly displays the wrong drawing buffer. This visibly reduces the intensity, and also fixes showing enemies in old locations right after being hit

Known bugs still remaining in this version:

  • HUD drawing can lag behind if the player moves very quickly in cleared rooms. This is purely a visual bug, and corrects itself if the player slows down or enters a populated room.