[feat] Added ReadMidiFile method. #48
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name: Canary Build | |
on: | |
pull_request: | |
types: [opened, synchronize, reopened, ready_for_review] | |
branches: | |
- main | |
paths: | |
- 'include/**/*' | |
workflow_dispatch: | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }} | |
cancel-in-progress: true | |
jobs: | |
canary-build-linux: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Check out repository | |
uses: actions/checkout@v4 | |
- name: Build Release | |
run: | | |
mkdir -p build | |
g++ -std=c++17 -shared -fPIC -o build/libRhythmGameUtilities.so include/RhythmGameUtilities/RhythmGameUtilities.cpp | |
canary-build-macos: | |
runs-on: macos-latest | |
steps: | |
- name: Check out repository | |
uses: actions/checkout@v4 | |
- name: Build Release | |
run: | | |
mkdir -p build | |
g++ -std=c++17 -shared -fPIC -arch arm64 -o build/libRhythmGameUtilities-arm64.dylib include/RhythmGameUtilities/RhythmGameUtilities.cpp | |
g++ -std=c++17 -shared -fPIC -arch x86_64 -o build/libRhythmGameUtilities-x86_64.dylib include/RhythmGameUtilities/RhythmGameUtilities.cpp | |
lipo -create -output build/libRhythmGameUtilities.dylib build/libRhythmGameUtilities-arm64.dylib build/libRhythmGameUtilities-x86_64.dylib | |
lipo -info build/libRhythmGameUtilities.dylib | |
canary-build-windows: | |
runs-on: windows-latest | |
steps: | |
- name: Check out repository | |
uses: actions/checkout@v4 | |
- name: Build Release | |
shell: cmd | |
run: | | |
call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat" | |
mkdir -p build | |
cl /EHsc /std:c++17 /c include/RhythmGameUtilities/RhythmGameUtilities.cpp /Fo:build\RhythmGameUtilities.obj | |
link /DLL /MACHINE:X64 /OUT:build\libRhythmGameUtilities.dll /IMPLIB:build\libRhythmGameUtilities.lib build\RhythmGameUtilities.obj | |
del build\RhythmGameUtilities.obj |