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Bevy port #6
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fat_cat and kitten aseprite files panic bevy_aseprite, so I'll probably switch to a different plugin.
bevy_aseprite was buggy, sadly, even though it's so convenient to read directly from aseprite files. And it hasn't been updated to Bevy 0.13. Now the Corgi and Cats are all rendering and moving around properly!
And also rearrange dog run anim so first frame is in the air.
Simply start again from the beginning. Also face dog to the right when spawning.
Also fix spawning Dog in center of catbox on first spawn.
There was a frame delay between entering GameState::Playing and the old cats being cleared and new cats spawning. So the new level would start and the game would think you'd already cleared it! Removed the NextLevelEvent, since it wasn't serving any purpose anymore. The new level can just spawn when enteringn GameState::Playing.
Buuut, it doesn't work right now 'cause bevy_asepritesheet overwrites sprite.anchor every frame, blah.
Trying out cargo dist to build the game!
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