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Merge pull request #1528 from Microsoft/v2017.2.0.1-Stabilization
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2017.2.1.0 stabilization merge into master
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NeerajW authored Dec 14, 2017
2 parents 4b8b699 + a75c059 commit bce6505
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8 changes: 3 additions & 5 deletions .gitattributes
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@@ -1,13 +1,11 @@
*.cs text diff=csharp

.gitattributes text
*.txt text
*.md text

*.asset eol=lf
*.controller eol=lf
*.prefab eol=lf
*.meta eol=lf
*.mat eol=lf
*.anim eol=lf
*.controller eol=lf
*.asset eol=lf

.gitattributes text
7 changes: 5 additions & 2 deletions .gitignore
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Expand Up @@ -11,8 +11,11 @@
UWP/
WindowsStoreApp/
UnityGenerated/
UnityPackageManager/
project.json
project.lock.json
WSATestCertificate.pfx
WSATestCertificate.pfx.meta

# ===================================== #
# Visual Studio / MonoDevelop generated #
Expand All @@ -38,5 +41,5 @@ obj/
*.idb
*.opendb

WSATestCertificate.pfx
WSATestCertificate.pfx.meta
Assets/ThirdParty/
Assets/ThirdParty.meta
9 changes: 7 additions & 2 deletions Assets/HoloToolkit-Examples/Boundary/Materials/Highlight.mat
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Expand Up @@ -7,8 +7,8 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Highlight
m_Shader: {fileID: 4800000, guid: f326278a838e87c499393f30a8e72127, type: 3}
m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION
m_Shader: {fileID: 4800000, guid: 06790e211e4a6df409b1e04bc91c4810, type: 3}
m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION _USECOLOR_ON _USEMAINTEX_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
Expand Down Expand Up @@ -60,6 +60,8 @@ Material:
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _ColorWriteMask: 15
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
Expand All @@ -76,6 +78,9 @@ Material:
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _UseColor: 1
- _UseMainTex: 1
- _ZTest: 4
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.69225776, g: 0.88096607, b: 0.9705882, a: 1}
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Expand Up @@ -567,7 +567,7 @@ GameObject:
- component: {fileID: 1061324850}
- component: {fileID: 1061324849}
m_Layer: 0
m_Name: Cube_0,10,0
m_Name: Cube_0,11,0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
Expand Down Expand Up @@ -644,7 +644,7 @@ Transform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1061324848}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 10, z: 0}
m_LocalPosition: {x: 0, y: 11, z: 0}
m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
m_Children: []
m_Father: {fileID: 0}
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15 changes: 12 additions & 3 deletions Assets/HoloToolkit-Examples/Boundary/Scripts/BoundaryTest.cs
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Expand Up @@ -19,13 +19,22 @@ private void Start()

if (BoundaryManager.Instance.ContainsObject(gameObject.transform.position))
{
Debug.LogFormat("Object is within established boundary. Position: {0}", gameObject.transform.position);
Debug.LogFormat("Object {0} is within established boundary. Position: {1}", name, gameObject.transform.position);

for (int i = 0; i < defaultMaterials.Length; i++)
{
// Color the cube green if object is within specified boundary.
Color highlightColor = Color.green;
defaultMaterials[i].SetColor("_Color", highlightColor);
defaultMaterials[i].SetColor("_Color", Color.green);
}
}
else
{
Debug.LogFormat("Object {0} is outside established boundary. Position: {1}", name, gameObject.transform.position);

for (int i = 0; i < defaultMaterials.Length; i++)
{
// Color the cube red if object is outside specified boundary.
defaultMaterials[i].SetColor("_Color", Color.red);
}
}
#else
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Expand Up @@ -9,7 +9,7 @@
namespace HoloToolkit.Examples.GazeRuler
{
/// <summary>
/// mananger all lines in the scene
/// Manages all lines in the scene
/// </summary>
public class LineManager : Singleton<LineManager>, IGeometry
{
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