Alternative Netty implementation of RFC6455 - the WebSocket protocol.
Its advantages are significant per-core throughput improvement (1.8 - 2x) for small frames compared to netty's out-of-the-box websocket codecs, minimal heap allocations on frame path, and compatibility with netty-websocket-http2.
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Intended for dense binary data & text messages: no extensions (compression) support.
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No per-frame heap allocations in websocket frameFactory / decoder.
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Library assumes small frames - many have payload <= 125 bytes, most are < 1500, maximum supported is 65k (65535 bytes).
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On encoder side 3 use cases are supported: frame factory [1] (create bytebuffer and encode frame prefix), frame encoder [2] (encode frame prefix into provided bytebuffer), frame bulk-encoder [3] (much more performant - encode multiple frames into provided bytebuffer).
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Just codec - fragments, pings, close frames are decoded & protocol validated only. It is responsibility of user code to handle frames according to protocol (reassemble frame fragments, perform graceful close, respond to pings) and do utf8 validation of inbound text frames (utility is provided).
./gradlew
Releases are published on MavenCentral
repositories {
mavenCentral()
}
dependencies {
implementation "com.jauntsdn.netty:netty-websocket-http1:1.2.0"
}
Per-core throughput this codec perf-test, netty built-in codec perf-test comparison with netty's out-of-the-box websocket handlers: non-masked frames with 8, 64, 125, 1000 bytes of payload over encrypted/non-encrypted connection.
java 9+
./gradlew clean build installDist
./perf_server_run.sh
./perf_client_run.sh
- encrypted
payload size | this codec, million messages | netty's codec, million messages |
---|---|---|
8 | 2.8 | 1.45 |
64 | 2.3 | 1.2 |
125 | 1.9 | 1.1 |
1000 | 0.52 | 0.35 |
Library may be combined with jauntsdn/websocket-http2 using http1 codec
for significantly improved per-core throughput this codec perf-test, netty built-in codec perf-test:
- encrypted
payload size | this codec, million msgs | netty's codec, million msgs |
---|---|---|
8 | 0.93 | 0.56 |
125 | 0.74 | 0.464 |
1000 | 0.275 | 0.211 |
WebSocketFrameFactory
to create outbound frames. It is library user responsibility to mask outbound frame once payload is written
ByteBuf WebSocketFrameFactory.mask(ByteBuf)
public interface WebSocketFrameFactory {
ByteBuf createBinaryFrame(ByteBufAllocator allocator, int binaryDataSize);
// ByteBuf createTextFrame(ByteBufAllocator allocator, int binaryDataSize);
// ByteBuf create*Fragment*(ByteBufAllocator allocator, int textDataSize);
// create*Frame are omitted for control frames, created in similar fashion
ByteBuf mask(ByteBuf frame);
}
WebSocketFrameListener to receive inbound frames
public interface WebSocketFrameListener {
void onChannelRead(
ChannelHandlerContext ctx, boolean finalFragment, int rsv, int opcode, ByteBuf payload);
// netty handler callbacks are omitted for brevity
// lifecycle
default void onOpen(ChannelHandlerContext ctx) {}
default void onClose(ChannelHandlerContext ctx) {}
}
WebSocketCallbacksHandler
to exchange WebSocketFrameListener
for WebSocketFrameFactory
on successful websocket handshake
public interface WebSocketCallbacksHandler {
WebSocketFrameListener exchange(
ChannelHandlerContext ctx, WebSocketFrameFactory webSocketFrameFactory);
}
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WebSocket frames integration tests: control & data frames of all allowed sizes, jauntsdn/netty-websocket-http1 client, netty websocket server.
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WebSocket frames long-running soak test: exercising all logic paths of codec with 100m of randomized frames over multiple connections: netty websocket client, jauntsdn/netty-websocket-http1 server.
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Perf tests: estimation of per-core throughput of jauntsdn/netty-websocket-http1 client & server.
netty-websocket-http1-perftest
may serve as API showcase for both client
and server:
Copyright 2022-Present Maksym Ostroverkhov.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.