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Execute tasks sequentially or concurrently. Wrap an async/promise-returning/sync function as a queue-ready async function for easy reusing. Support passing arguments/getting return value, decorators. below is an introduction to v1.6.

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D4C Queue

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Wrap an async/promise-returning/sync function as a queue-ready async function, which is enqueued while being called. This is convenient to reuse it. In synchronization mode, task queues execute original functions sequentially by default (equivalently concurrency limit = 1). In concurrency mode, it allows changing concurrency limit to have concurrent tasks executed. It also supports @synchronized/@concurrent decorator on instance or static methods. Passing arguments and using await to get return values are also supported.

Features

  1. Two usages
    1. D4C instance: synchronization mode & concurrency mode.
    2. Class, instance, and static method decorators on classes: synchronization mode & concurrency mode.
  2. Wrap a function to a new queue-ready async function. It is convenient to re-use this function. Also, it is able to pass arguments and get return value for each task function.
  3. Support async function, a promise-returning function, and a sync function.
  4. Sub queues system (via tags).
  5. Support Browser and Node.js.
  6. Fully Written in TypeScript and its .d.ts typing is out of box. JavaScript is supported, too.
  7. This library implements a FIFO task queue for O(1) speed. Using built-in JavaScript array will have O(n) issue.
  8. Well tested.
  9. Optional parameter, inheritPreErr. If current task is waiting for previous tasks, set it as true to inherit the error of the previous task and the task will not be executed and throw a custom error new PreviousError(task.preError.message ?? task.preError). If this parameter is omitted or set as false, the task will continue whether previous tasks happen errors or not.
  10. Optional parameter, noBlockCurr. Set it as true to forcibly execute the current task in the another (microtask) execution of the event loop. This is useful if you pass a sync function as the first task but do not want it to block the current event loop.
  11. Optional parameter, dropWhenReachLimit. Set it as true, then this function call will be dropped when the system detects the queue concurrency limit is reached. It is like a kind of throttle mechanism but not time interval based. The dropped function call will not be really executed and will throw a execption whose message is QueueIsFull and you need to catch it.

Installation

This package includes two builds.

  • ES6 build (ES2015) with CommonJS module for main build in package.json.
  • ES6 build (ES2015) with ES6 module for module build. Some tools will follow the module field in package.json, like Rollup, Webpack, or Parcel.

Either npm install d4c-queue or yarn add d4c-queue. Then import this package.

ES6 import

import { D4C, synchronized, QConcurrency, concurrent } from 'd4c-queue'

CommonJS

const { D4C, synchronized, QConcurrency, concurrent } = require('d4c-queue')

It is possible to use the module build with CommonJS require syntax in TypeScript or other build tools.

Extra optional steps if you want to use decorators from this library

Keep in mind that decorators are JavaScript proposals and may vary in the future.

TypeScript users

Modify your tsconfig.json to include the following settings

{
  "experimentalDecorators": true
}

JavaScript users

You can use Babel to support decorators, install @babel/plugin-proposal-decorators.

For the users using Create React App JavaScript version, you can either use eject or CRACO to customize your babel setting. Using create React App TypeScript Version just needs to modify tsconfig.json.

See babel.config.json in Appendix.

See CRACO Setting in Appendix.

Usage example

Keep in mind that a function will not be enqueued into a task queue even it becomes a new function after wrapping. A task will be enqueued only when it is executed.

Designed queue system

Each queue is isolated with the others.

  • Two instance of your decorated class will have two individual queue system.
    • The default queue in instance method queues is something like @synchronized(self) in other languages.
  • Each D4C instance will have its own queue system.
D4C queues (decorator) injected into your class:
  - instance method queues (per instance):
      - default queue
      - tag1 queue
      - tag2 queue
  - static method queues
      - default queue
      - tag1 queue
      - tag2 queue
D4C instance queues (per D4C object):
  - default queue
  - tag1 queue
  - tag2 queue

D4C instance usage

Synchronization mode

const d4c = new D4C()

/**
 * in some execution of event loop
 * you can choose to await the result or not.
 */
const asyncFunResult = await d4c.wrap(asyncFun)(
  'asyncFun_arg1',
  'asyncFun_arg2'
)
/**
 * in another execution of event loop. Either async or
 * sync function is ok. E.g., pass a sync function,
 * it will wait for asyncFun's finishing, then use await to get
 * the new wrapped async function's result.
 */
const syncFunFunResult = await d4c.wrap(syncFun)('syncFun_arg1')

Alternatively, you can use below

d4c.apply(syncFun, { args: ['syncFun_arg1'] })

Concurrency mode

Is it useful for rate-limiting or throttling tasks. For example, setup some concurrency limit to avoid send GitHub GraphQL API requests too fast, since it has rate limits control.

Default concurrency limit of D4C instance is 1 in this library.

Usage:

/** change concurrency limit applied on default queues */
const d4c = new D4C([{ concurrency: { limit: 100 } }])

/** setup concurrency for specific queue: "2" */
const d4c = new D4C([{ concurrency: { limit: 100, tag: '2' } }])

You can adjust concurrency via setConcurrency.

const d4c = new D4C()
/** change concurrency limit on default queue*/
d4c.setConcurrency([{ limit: 10 }])

/** change concurrency limit for queue2 */
d4c.setConcurrency([{ limit: 10, tag: 'queue2' }])

When this async task function is called and the system detects the concurrency limit is reached, this tasks will not be really executed and will be enqueued. If you want to drop this task function call, you can set dropWhenReachLimit option when wrapping/applying the task function. e.g.

const fn1 = d4c.wrap(taskFun, { dropWhenReachLimit: true })

try {
  await fn1()
} catch (err) {
  // when the concurrency limit is reached at this moment.
  // err.message is QueueIsFull
  console.log({ err })
}

Decorators usage

Synchronization mode

class ServiceAdapter {
  @synchronized
  async connect() {}

  @synchronized
  async client_send_message_wait_connect(msg: string) {
    // ...
  }

  //** parameters are optional */
  @synchronized({ tag: 'world', inheritPreErr: true, noBlockCurr: true })
  static async staticMethod(text: string) {
    return text
  }
}

Concurrency mode

isStatic is to specify this queue setting is for static method and default is false. omitting tag refers default queue.

/** if omitting @QConcurrency, @concurrent will use its
 * default concurrency Infinity*/
@QConcurrency([
  { limit: 100, isStatic: true },
  { limit: 50, tag: '2' },
])
class TestController {
  @concurrent
  static async fetchData(url: string) {}

  @concurrent({ tag: '2', dropWhenReachLimit: true })
  async fetchData2(url: string) {}

  /** You can still use @synchronized, as long as
   * they are different queues*/
  @synchronized({tag:'3')
  async connect() {}
}

Arrow function property

Using decorators on arrow function property does not work since some limitation. If you need the effect of arrow function, you can bind by yourself (e.g. this.handleChange = this.handleChange.bind(this);) or consider autobind-decorator

@autobind
@synchronized // should be the second line
client_send_message_wait_connect(msg: string) {
  // ...
}

Using D4C instance on arrow function property works well.

class TestController {
  // alternative way
  // @autobind
  // bindMethodByArrowPropertyOrAutobind(){
  // }

  bindMethodByArrowPropertyOrAutobind = async () => {
    /** access some property in this. accessible after wrapping*/
  }
}
const d4c = new D4C()
const res = await d4c.apply(testController.bindMethodByArrowPropertyOrAutobind)

Motivation and more detailed user scenarios

Causality

Sometimes a task function is better to be executed after the previous task function is finished. For example, assume you are writing a adapter to use a network client library to connect to a service, either in a React frontend or a Node.js backend program, and you do not want to block current event loop (e.g. using a UI indicator to wait) for this case, so connect is called first, later send_message is triggered in another UI event. In the adapter code, usually a flag can be used and do something like

send_message(msg: string) {
  if (this.connectingStatus === 'Connected') {
    // send message
  } else if (this.connectingStatus === 'Connecting') {
    // Um...how to wait for connecting successfully?
  } else (this.connectingStatus === 'Disconnected') {
    // try to re-connect
  }
}

Connecting status is more ambiguous then Disconnected status. Now you can use a task queue to solve them. E.g.,

class ServiceAdapter {
  async send_message(msg: string) {
    if (this.connectingStatus === 'Connected') {
      /** send message */
      await client_send_message_without_wait_connect(msg)
    } else if (this.connectingStatus === 'Connecting') {
      /** send message */
      await client_send_message_wait_connect(msg)
    } else {
      //..
    }
  }

  @synchronized
  async connect() {
    // ...
  }

  @synchronized
  async client_send_message_wait_connect(msg: string) {
    // ...
  }

  async client_send_message_without_wait_connect(msg: string) {
    // ...
  }
}

Another case: use D4C instance to guarantee the execution order

The code snippet is from embedded-pydicom-react-viewer. Some function only can be executed after init function is finished.

const d4c = new D4C()
export const initPyodide = d4c.wrap(async () => {
  /** init Pyodide*/
})

/** without d4c-queue, it will throw exception while being called
 * before 'initPyodide' is finished */
export const parseByPython = d4c.wrap(async (buffer: ArrayBuffer) => {
  /** execute python code in browser */
})

Race condition

Concurrency may make race condition. And we usually use a synchronization mechanism (e.g. mutex) to solve it. A task queue can achieve this.

It is similar to causality. Sometimes two function which access same data within and will result race condition if they are executed concurrently. Although JavaScript is single thread (except Node.js Worker threads, Web Workers and JS runtime), the intrinsic property of event loop may result in some unexpected race condition, e.g.

const func1 = async () => {
  console.log('func1 start, execution1 in event loop')
  await func3()
  console.log('func1 end, should not be same event loop execution1')
}

const func2 = async () => {
  console.log('func2')
}

async function testRaceCondition() {
  func1() // if add await will result in no race condition
  func2()
}
testRaceCondition()

func2 will be executed when func1 is not finished.

Real world cases

In backend, the practical example is to compare Async/await in Express framework and Apollo/NestJS frameworks. NestJS' GraphQL part is using Apollo and they have a different implementation than ExpressJS. NestJS' Restful part is the same as ExpressJS.

No race condition on two API call in Express, any API will be executed one by one. After async handler callback function is finished, another starts to be executed.

/** Express case */
app.post('/testing', async (req, res) => {
  // Do something here
})

However, race condition may happen on two API call in Apollo/NestJS.

/** Apollo server case */
const resolvers = {
  Mutation: {
    orderBook: async (_, { email, book }, { dataSources }) => {},
  },
  Query: {
    books: async () => books,
  },
}

Two Apollo GraphQL queries/mutations may be executed concurrently, not like Express. This has advantage and disadvantage. If you need to worry about the possible race condition, you can consider this d4c-queue library, or Database transaction or async-mutex. You do not need to apply d4c-queue library on top API endpoint always, just apply on the place you worry about.

NestJS GraphQL synchronized resolver example with this d4c-queue

The below shows how to make hello query become synchronized. Keep in mind that @synchronized should be below @Query.

import { Query } from '@nestjs/graphql'
import { synchronized } from 'd4c-queue'

function delay() {
  return new Promise<string>(function (resolve, reject) {
    setTimeout(function () {
      resolve('world')
    }, 10 * 1000)
  })
}

export class TestsResolver {
  @Query((returns) => String)
  /** without @synchronized, two resolver may print 1/2 1/2 2/2 2/2
   *  with @synchronized, it prints: 1/2 2/2 2/2 2/2
   */
  @synchronized
  async hello() {
    console.log('hello graphql resolver part: 1/2')
    const resp = await delay()
    console.log('hello graphql resolver part: 2/2')
    return resp
  }
}

Convenience

To use async functions, sometimes we just await async_func1() to wait for its finishing then start to call async_func2. But if we also do not want to use await to block current event loop? The workaround way is to make another wrapper function manually to detach, like below

async wrap_function() {
  await async_func1()
  await async_func2()
}

current_function() {
  // just call
  wrap_function()

  // continue current following code
  // ..
}

Use this library can easily achieve, becomes

current_function() {
  const d4c = new D4C();
  d4c.apply(async_func1);
  d4c.apply(async_func2);
}

Throttle case: avoid more and more delaying UI updating events as time grow

Besides rate-limit cases (e.g. server side limit), another case is you trigger mouse move too often, and these events will cause some function calls (either calculation or API calls) and UI wait for these results to update in await way. It will not happen permanent UI dealy situation if these all happen in the same UI main thread since the funciton calls will avoid mouse move events been produced. But if these function calls are happend in another system (async http request) or calculation on web works (another thread), it may result in UI thread triggering too faster than the calcultion/consuming capability, which means it is over the performance bottlenect and you will see the UI updating delayed and delayed. The solution is to use throttle to limit the mouse event producing. This is why dropWhenReachLimit is introduced.

API

The parameters in the below signatures are optional. inheritPreErr and noBlockCurr are false by default. tag can overwrite the default tag and specify different queue for this method or function.

You can check the generated TypeDoc site.

Decorators:

  • @QConcurrency

setup a array of queue settings

// use with @concurrent
function QConcurrency(
  queuesParam: Array<{
    limit: number
    tag?: string | symbol
    isStatic?: boolean
  }>
) {}

// example:
@QConcurrency([
  { limit: 100, isStatic: true },
  { limit: 50, tag: '2' },
])
class TestController {}
  • @synchronized & @concurrent
function synchronized(option?: {
  inheritPreErr?: boolean
  noBlockCurr?: boolean
  tag?: string | symbol
}) {}

/** default concurrency limit is Infinity, // use with @QConcurrency */
function concurrent(option?: {
  tag?: string | symbol
  inheritPreErr?: boolean
  noBlockCurr?: boolean
  dropWhenReachLimit?: boolean
}) {}

Example:

@synchronized
@synchronized()
@synchronized({ tag: "world", inheritPreErr: true })
@synchronized({ inheritPreErr: true, noBlockCurr: true })

@concurrent
@concurrent()
@concurrent({ tag: "world", inheritPreErr: true })
@concurrent({ inheritPreErr: true, noBlockCurr: true, dropWhenReachLimit: true })

See decorators-usage

D4C instance usage

Make a instance first, there is a default tag so using tag parameter to specify some queue is optional.

  • constructor
constructor(queuesParam?: Array<{ tag?: string | symbol, limit?: number }>) {

usage:

/** default concurrency is 1*/
const d4c = new D4C()

/** concurrency limit 500 applied on default queues */
const d4c = new D4C([{ concurrency: { limit: 500 } }])

/** setup concurrency for specific queue: "2" */
const d4c = new D4C([{ concurrency: { limit: 100, tag: '2' } }])
  • setConcurrency
d4c.setConcurrency([{ limit: 10 }])

d4c.setConcurrency([{ limit: 10, tag: 'queue2' }])
  • wrap
public wrap<T extends IAnyFn>(
  func: T,
  option?: {
    tag?: string | symbol;
    inheritPreErr?: boolean;
    noBlockCurr?: boolean;
    dropWhenReachLimit?: boolean;
  }
)

If original func is a async function, wrap will return a async function whose parameters and returned value's type (a.k.a. Promise) and value are same as original func.

If original func is a sync function, wrap will return a async function whose parameters are the same as the original function, and returned value's promise generic type is the same as original func. Which means it becomes a awaitable async function, besides queueing.

  • apply
public apply<T extends IAnyFn>(
  func: T,
  option?: {
    tag?: string | symbol;
    inheritPreErr?: boolean;
    noBlockCurr?: boolean;
    dropWhenReachLimit?: boolean;
    args?: Parameters<typeof func>;
  }
)

Almost the same as wrap but just directly executing the original function call, e.g.

const newFunc = d4c.wrap(asyncFun, { tag: "queue1" })
newFunc("asyncFun_arg1", "asyncFun_arg2");)

becomes

d4c.apply(asyncFun, { args: ['asyncFun_arg1'], tag: 'queue1' })

Changelog

Check here

Appendix

I use babel-node index.js with the following setting to test.

babel.config.json

{
  "presets": ["@babel/preset-env"],
  "plugins": [
    [
      "@babel/plugin-proposal-decorators",
      {
        "legacy": true
      }
    ]
  ]
}

CRACO setting

Follow its site, CRACO.

  1. yarn add @craco/craco
  2. Replace react-scripts with craco in package.json
  3. yarn add @babel/preset-env @babel/plugin-proposal-decorators
  4. Touch craco.config.js and modify its content as the following
  5. Then just yarn start.

craco.config.js (roughly same as babel.config.json):

module.exports = {
  babel: {
    presets: [['@babel/preset-env']],
    plugins: [['@babel/plugin-proposal-decorators', { legacy: true }]],
    loaderOptions: {},
    loaderOptions: (babelLoaderOptions, { env, paths }) => {
      return babelLoaderOptions
    },
  },
}

Angular service example

import { Injectable } from '@angular/core'
import { QConcurrency, concurrent } from 'd4c-queue'

// can be placed below @Injectable, too
@QConcurrency([{ limit: 1 }])
@Injectable({
  providedIn: 'root',
})
export class HeroService {
  @concurrent
  async task1() {
    await wait(5 * 1000)
  }

  @concurrent
  async task2() {
    await wait(1 * 1000)
  }
}

Use latest GitHub code of this library

  1. git clone this repo
  2. in cloned project folder, yarn link
  3. yarn test or yarn build
  4. in your project, yarn link d4c-queue. Do above ES6/CommonJS import to start to use.
  5. in your project, yarn unlink d4c-queue to uninstall.

The development environment of this library is Node.js v15.14.0 & Visual Studio Code. TypeScript 4.2.3 is also used and will be automatically installed in node_modules. typescript-starter is used to generate two builds, main and module via its setting. Some example code is in tests.

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Execute tasks sequentially or concurrently. Wrap an async/promise-returning/sync function as a queue-ready async function for easy reusing. Support passing arguments/getting return value, decorators. below is an introduction to v1.6.

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