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Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (X3D, glTF, Spine...) and using modern Object Pascal

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Castle Game Engine

"Castle Game Engine" ( https://castle-engine.io/ ) is an open-source 3D and 2D game engine.

We have many graphic features (shadows, mirrors, screen effects...) and support many data formats for game assets (X3D, glTF, VRML, Collada, Spine...). We have many user-interface components, with a powerful viewport to display 3D or 2D content, with many optional features (like instant creatures with simple walking and attacking intelligence). We're cross-platform (desktop, mobile, Nintendo Switch).

See https://castle-engine.io/features.php for the complete list of engine features.

Documentation:

Questions? Talk to us on forum or chat: https://castle-engine.io/talk.php .

Support us on https://www.patreon.com/castleengine .

Compiling

There are a couple of options. See the "Getting Started" page https://castle-engine.io/documentation.php for details. In short:

License

The engine is available on the terms of LGPL >= 2 license with "static linking exception". This is the same license as used by FPC RTL and Lazarus LCL. In short, you can make commercial and closed-source games using the engine, you only have to share your modifications to the engine core. See COPYING.md for details.

Have fun!

Michalis Kamburelis

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Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (X3D, glTF, Spine...) and using modern Object Pascal

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