Click here for the official picom README
picom-blur-round-anim.mp4
TL;DR: rounded corners, dual_kawase blur and window animations on all backends.
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Dual kawase blur method from tryone144 as well as his new feature/dual_kawase branch which implements the dual kawase blur method on the experimental glx backend.
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Rounded corners code from sdhand which is also ported to the experimetnal XRender backend.
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New code for rounded corners (+borders) on the glx backend using GLSL fragment shader for both legacy and experimental backends
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Window animations code from dccsillag
Download PKGBUILD and run makepkg -sri
Clone this repo and follow the build instructions of the official picom README