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Add minimal shaping and scaling example #53

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3 changes: 3 additions & 0 deletions .gitignore
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Cargo.lock
/target
.DS_Store

# Output from running examples
/examples/*.png
3 changes: 3 additions & 0 deletions Cargo.toml
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Expand Up @@ -21,3 +21,6 @@ render = ["scale", "zeno/eval"]
yazi = { version = "0.1.6", optional = true }
zeno = { version = "0.2.2", optional = true, default_features = false }
skrifa = { version = "0.19.3" }

[dev-dependencies]
image = "0.25" # Used by examples
202 changes: 202 additions & 0 deletions examples/assets/Roboto/LICENSE.txt
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3 changes: 3 additions & 0 deletions examples/assets/Roboto/README.md
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# Roboto

Accessed from [Google Fonts](https://fonts.google.com/specimen/Roboto) on 2024-06-21. See [LICENCE.txt](LICENSE.txt) for licensing information.
Binary file added examples/assets/Roboto/Roboto-Regular.ttf
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166 changes: 166 additions & 0 deletions examples/minimal.rs
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use image::{ImageBuffer, RgbaImage};
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Should I do anything else to make the example program discoverable? Maybe a link from README.md or the lib.rs module docs?

use swash::scale::{Render, ScaleContext, Source, StrikeWith};
use swash::shape::ShapeContext;
use swash::text::cluster::{CharCluster, Parser, Token};
use swash::text::Script;
use swash::zeno::Format;
use swash::FontRef;

const CANVAS_WIDTH: usize = 700;
const CANVAS_HEIGHT: usize = 300;

const FONT_SIZE: f32 = 24.0;

const PATH_FONT: &str = "./examples/assets/Roboto/Roboto-Regular.ttf";
const PATH_OUTPUT_IMAGE: &str = "./examples/minimal.png";

fn main() {
println!("Loading font data...");

let font_data = std::fs::read(PATH_FONT).unwrap();
let font = FontRef::from_index(&font_data, 0).unwrap();

println!("Drawing text...");

let mut pixel_data = vec![255; CANVAS_WIDTH * CANVAS_HEIGHT * 4]; // Initialize with white

let lines = vec![
"Hello world!",
"This is another line of text.",
"And... here's another one.",
];
for (idx, line) in lines.iter().enumerate() {
let pos_x = 20;
let pos_y = 30 + idx as u32 * 30;
render_text(line, pos_x, pos_y, &font, &mut pixel_data);
}

println!("Saving image...");

let img: RgbaImage =
ImageBuffer::from_vec(CANVAS_WIDTH as u32, CANVAS_HEIGHT as u32, pixel_data)
.expect("Failed to create image buffer");

img.save(PATH_OUTPUT_IMAGE).expect("Failed to save image");

println!("Done");
}

fn render_text(
text_content: &str,
pos_x: u32,
pos_y: u32,
font: &swash::FontRef,
pixel_data: &mut Vec<u8>,
) {
let mut shape_context = ShapeContext::new();
let mut shaper = shape_context
.builder(*font)
.script(Script::Latin)
.size(FONT_SIZE)
.features(&[("dlig", 1)])
.build();

// We'll need the character map for our font
let charmap = font.charmap();
// And some storage for the cluster we're working with
let mut cluster = CharCluster::new();
// Now we build a cluster parser which takes a script and
// an iterator that yields a Token per character
let mut parser = Parser::new(
Script::Latin,
text_content.char_indices().map(|(i, ch)| Token {
// The character
ch,
// Offset of the character in code units
offset: i as u32,
// Length of the character in code units
len: ch.len_utf8() as u8,
// Character information
info: ch.into(),
// Pass through user data
data: 0,
}),
);
// Loop over all of the clusters
while parser.next(&mut cluster) {
// Map all of the characters in the cluster
// to nominal glyph identifiers
cluster.map(|ch| charmap.map(ch));
// Add the cluster to the shaper
shaper.add_cluster(&cluster);
}
Comment on lines +64 to +92
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TODO: switch to shaper.add_str(text_content) to make this more minimal


let mut scale_context = ScaleContext::new();

let mut run_offset_x: f32 = 0.0;

shaper.shape_with(|cluster| {
cluster.glyphs.iter().for_each(|glyph| {
let mut scaler = scale_context
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@andrewjensen andrewjensen Jun 21, 2024

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Should I maybe extract this block into a render_glyph function? The first bit of this is copied from the rendering section of the scale module but I needed to add the extra logic to place the glyph's pixels onto the shared canvas.

.builder(*font)
.size(FONT_SIZE)
.hint(true)
.build();
let image = Render::new(&[
Source::ColorOutline(0),
Source::ColorBitmap(StrikeWith::BestFit),
Source::Outline,
])
.format(Format::Subpixel)
.render(&mut scaler, glyph.id)
.unwrap();

let glyph_image_data = image.data.as_slice();

let glyph_x_min: i32 = image.placement.left;
let glyph_x_max: i32 = image.placement.left + image.placement.width as i32;
let glyph_y_min: i32 = image.placement.top;
let glyph_y_max: i32 = image.placement.top + image.placement.height as i32;

for glyph_x in glyph_x_min..glyph_x_max {
for glyph_y in glyph_y_min..glyph_y_max {
// Get the value of this pixel
let glyph_byte_offset = (glyph_x - glyph_x_min
+ (glyph_y - glyph_y_min) * image.placement.width as i32)
* 4;

if glyph_byte_offset < 0 {
eprintln!("Glyph byte offset is less than 0, cannot lookup pixel data");
panic!("Invalid glyph byte offset");
}

let glyph_byte_offset = glyph_byte_offset as usize;

let pixel_r = 255 - glyph_image_data[glyph_byte_offset];
let pixel_g = 255 - glyph_image_data[glyph_byte_offset + 1];
let pixel_b = 255 - glyph_image_data[glyph_byte_offset + 2];

if pixel_r == 255 && pixel_g == 255 && pixel_b == 255 {
// Blank pixel, skip
continue;
}
Comment on lines +139 to +142
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Should I switch the renderer to use Source::Bitmap instead? Seems like that might let me clean this up.


// Copy the value onto the canvas, at an offset position
let canvas_x = glyph_x + pos_x as i32 + run_offset_x.round() as i32; // TODO: I think we might be missing a glyph offset
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TODO: I think we might be missing a glyph offset. Am I?

let canvas_y = glyph_y + pos_y as i32 - (glyph_y_min * 2);

let canvas_byte_offset = (canvas_y * (CANVAS_WIDTH as i32) + canvas_x) * 4;

if canvas_byte_offset < 0 {
eprintln!("canvas byte offset is less than 0, cannot set pixel data");
panic!("Invalid canvas byte offset");
}

let canvas_byte_offset = canvas_byte_offset as usize;

pixel_data[canvas_byte_offset] = pixel_r;
pixel_data[canvas_byte_offset + 1] = pixel_g;
pixel_data[canvas_byte_offset + 2] = pixel_b;
}
}

run_offset_x += glyph.advance.round();
});
});
}