A simple yet powerful reactive state management solution for Lightning Web Components.
Inspired by the Signals technology behind SolidJs, Preact, Svelte 5 Runes and the Vue 3 Composition API, LWC Signals is a reactive signals implementation for Lightning Web Components. It allows you to create reactive data signals that can be used to share up-to-date state between components.
It features:
- 🚀 Reactivity Based on SolidJs and Preact Signals it provides a fine-grained reactivity system that will automatically track dependencies and free them when not needed
- 🦥 Lazy Evaluation Signals are lazy and will only compute values when read.
- 🔬️ Small Surface The API does not offer more than what is needed, keeping the learning curve and bloat to a minimum
The goal is to allow you to create beautiful and complex user experiences, while achieving clean code that separates concerns and is easy to maintain!
Easily implement:
- Reactive data stores
- Undo
- Optimistic updates
- Data caching through storage (localStorage, cookies, etc)
To see the code for the example above, check the
examples/shopping-cart
folder.
Copy the force-app/lwc/signals
folder to your project.
✏️ Note that the source code is written in Typescript and is located in the
src
folder. Theforce-app/lwc/signals
folder contains the compiled code that you will be able to use in your Salesforce project. If you wish to modify the source code you can either modify the resulting JS code, or you can grab the Typescript files from thesrc
folder and set up your project to compile them.
To see a live example, clone this repository, create a scratch org and push the code to it.
The org comes with a pre-built Experience Site that contains the examples.
Go to:
- Setup
- All Sites
- Locate the
examples
site - Click on
Builder
- Publish the site
You can then access the examples by going to the URL of the site.
The LWC framework relies on message passing (either through pub/sub, CustomEvents or the Lightning Message Service ( LMS)) to communicate between components.
This can be cumbersome when you have a lot of components that need to share state for many reasons:
- You have to dispatch and handle the state events through all the components in the hierarchy (when using CustomEvents)
- You have to manage the state in a parent component, which relies on having the component on the page (when using pub/sub and messages)
- You have to make sure manage subscriptions and unsubscriptions to events
An alternative is to use the wire
service to get the data from the server and let the framework handle the caching
for you, but this only works for data that is stored in the server, and still forces you to implement a lot of
boilerplate code to manage each wire adapter for each component.
LWC Signals
provides a simple way to create reactive data signals that can be used to share state between components
without the need to broadcast messages or manage subscriptions and wires.
đź‘€ You can find the full working code for the following example in the
examples
folder.
A signals
is simply an object with a .value
property which holds a value. Any signal you create should be an LWC
Service that exports your signals.
// LWC Service: counter-signals.js
import { $signal } from "c/signals";
const counter = $signal(0);
export { counter };
You can use the signal in any LWC component by importing it and using the .value
property.
For example, let's create a simple counter component that increments and decrements the counter when a button is clicked.
<!-- counter.html -->
<template>
<div>
<button onclick="{decrement}">Decrement</button>
<button onclick="{increment}">Increment</button>
</div>
</template>
To update the counter, you can simply change the counter.value
property directly.
// counter.js
import { LightningElement } from "lwc";
import { counter } from "c/counter-signals";
export default class Counter extends LightningElement {
increment() {
counter.value++;
}
decrement() {
counter.value--;
}
}
You can use the $computed
function to create a reactive value that depends on the signal.
// display.js
import { LightningElement } from "lwc";
import { $computed } from "c/signals";
import { counter } from "c/counter-signals";
export default class Display extends LightningElement {
counter = $computed(() => (this.counter = counter.value)).value;
}
âť— Note that in the callback function we need to reassign the value to
this.counter
to trigger the reactivity. This is because we need the value to be reassigned so that LWC reactive system can detect the change and update the UI.
You can also stack computed values to create more complex reactive values that derive from each other
import { $signal, $computed } from "c/signals";
export const counter = $signal(0);
export const counterPlusOne = $computed(() => counter.value + 1);
export const counterPlusTwo = $computed(() => counterPlusOne.value + 1);
Because $computed
values return a signal, you can use them as you would use any other signal.
You can also use the $effect
function to create a side effect that depends on a signal.
Let's say you want to keep a log of the changes in the counter
signal.
import { $signal, $effect } from "c/signals";
export const counter = $signal(0);
$effect(() => console.log(counter.value));
âť— DO NOT use
$effect
to update the signal value, as it will create an infinite loop.
If the rare case that you have an effect that needs to read of a signal without subscribing to it, you can
use the signal's peek
function to read the value.
import { $signal, $effect } from "c/signals";
const counter = $signal(0);
$effect(() => console.log(counter.peek()));
This can be useful when you need to update the value of a signal based on its current value, but you want to avoid causing a circular dependency.
const counter = $signal(0);
$effect(() => {
// Without peeking, this kind of operation would cause a circular dependency.
counter.value = counter.peek() + 1;
});
Note that you should use this feature sparingly, as it can lead to bugs that are hard to track down.
The preferred way of reading a signal is through the signal.value
.
When unhandled errors occur in a computed
, effect
or resource
,
by default, the error will be logged to the console through a console.error
call, and then the error will be rethrown.
If you wish to know where the error is coming from, you can pass a second argument to the computed
,
effect
or resource
with a unique identifier.
$computed(
() => {
signal.value;
throw new Error("error");
},
{ identifier: "test-identifier" }
);
$effect(
() => {
signal.value;
throw new Error("error");
},
{ identifier: "test-identifier" }
);
$resource(
asyncFunction,
{},
{
identifier: "test-identifier"
}
);
This value will be used only for debugging purposes, and does not affect the functionality otherwise.
In this example, the test-identifier string will appear as part of the console.error message.
computed
, effect
, and resource
signals can all receive a custom onError
property,
that allows developers to completely override the default functionality that logs and rethrows the error.
For $effect
handlers, you can pass a function with the following shape:
(error: any, options: { identifier: string | symbol }) => void
The function will receive the thrown error as the first argument, and an object with the identifier as the second. It should not return anything.
Example:
function customErrorHandlerFn(error) {
// custom logic or logging or rethrowing here
}
$effect(
() => {
throw new Error("test");
},
{
onError: customErrorHandlerFn
}
);
For $computed
handlers, you can pass a function with the following shape:
(error: unknown, previousValue: T, options: { identifier: string | symbol }) =>
T | undefined;
Where you can return nothing, or a value of type T
, which should be of the same type as the computed value itself.
This allows you to provide a "fallback" value, that the computed value will receive in case of errors.
As a second argument, you will receive the previous value of the computed signal, which can be useful to provide a fallback value based on the previous value.
The third argument is an object with the received identifier.
Example
function customErrorHandlerFn(error, _previousValue, _options) {
// custom logic or logging or rethrowing here
return "fallback value";
}
$computed(
() => {
throw new Error("test");
},
{
onError: customErrorHandlerFn
}
);
For resource
handlers, you can pass a function with the following shape:
(error: unknown, previousValue: T | null, options: { initialValue: T | null, identifier: string | symbol }) =>
AsyncData<T> | void
// Where AsyncData looks as follows
// {
// data: T | null;
// loading: boolean;
// error: unknown | null;
// };
Where you can return nothing, or a value of type AsyncData<T>
.
AsyncData
is the shape that all resources take, and it contains the data, loading state, and error state.
This allows you to provide a "fallback" value, that the computed value will receive in case of errors.
As a second argument, you will receive the previous value of the resource (or null if there is none), which can be useful to provide a fallback value based on the previous value.
The third argument is an object with the received identifier as well as any initial value that was provided to the resource when it was created.
Example
function customErrorHandlerFn(error, _previousValue, _options) {
// custom logic or logging or rethrowing here
return {
data: "fallback value",
loading: false,
error: error
};
}
$resource(
asyncFunction,
{},
{
onError: customErrorHandlerFn
}
);
By default, for a signal to be reactive it needs to be reassigned. This can be cumbersome when dealing with objects and arrays, as you would need to reassign the whole object or array to trigger the reactivity.
To improve that experience, you can set the track
flag to true when creating the signal. This will make the signal
reactive to changes in the object or array properties.
đź“’ Think about this as using the
@track
decorator in LWC properties. It works the exact same way behind the scenes.
import { $signal } from "c/signals";
const obj = $signal({ x: 1, y: 2 }, { track: true });
const computedFromObj = $computed(() => obj.value.x + obj.value.y);
// When a value in the object changes, the computed value will automatically update
obj.value.x = 2;
console.log(computedFromObj.value); // 4
You can also use multiple signals in a single computed
or effect
and react to changes in any of them.
This allows you to create complex reactive values that depend on multiple data sources
without having to track each one independently.
đź‘€ You can find the full working code for the following example in the
examples
folder.
Given the following signals
// LWC Service: contact-info.js
import { $signal } from "c/signals";
export const accountName = $signal("ACME");
export const contactName = $signal("John Doe");
And given a component that updates both signals
<!-- contactInfoForm.html -->
<template>
<lightning-input
label="Account Name"
value="{accountName}"
onchange="{handleAccountNameChange}"
></lightning-input>
<lightning-input
label="Contact Name"
value="{contactName}"
onchange="{handleContactNameChange}"
></lightning-input>
</template>
// contactInfoForm.js
import { LightningElement } from "lwc";
import { $computed } from "c/signals";
import { accountName, contactName } from "c/demoSignalss";
export default class ContactInfoForm extends LightningElement {
accountName = $computed(() => (this.accountName = accountName.value)).value;
contactName = $computed(() => (this.contactName = contactName.value)).value;
handleAccountNameChange(event) {
accountName.value = event.target.value;
}
handleContactNameChange(event) {
contactName.value = event.target.value;
}
}
You can create a computed value that depends on both signals
<!-- businessCard.html -->
<template>
<div class="slds-card">
<div class="slds-card__body slds-card__body_inner">
<div>Account Name: {contactInfo.accountName}</div>
<div>Contact Name: {contactInfo.contactName}</div>
</div>
</div>
</template>
// businessCard.js
import { LightningElement } from "lwc";
import { $computed } from "c/signals";
import { accountName, contactName } from "c/demoSignals";
export default class BusinessCard extends LightningElement {
contactInfo = $computed(
() =>
(this.contactInfo = {
accountName: accountName.value,
contactName: contactName.value
})
).value;
}
âť— Notice that we are using a property instead of a getter in the
$computed
callback function, because we need to reassign the value tothis.contactInfo
to trigger the reactivity, as it is a complex object.
You can also use the signals framework to communicate with Apex data and other asynchronous operations.
In a traditional LWC component, you would use the @wire
service to fetch data from the server and update the UI,
or you could declaratively call Apex methods by importing them and calling them directly.
If you only wish to fetch data once and hold that data within a component, you should still use the @wire
service
or imperative Apex calls within your own component.
Where the Signals framework comes in handy is when you wish for multiple components to share the same data to have a single source of truth, and/or when you want to have a reactive system that updates the UI automatically when the data changes, no matter where the change comes from.
The $resource
function is a helper function that allows you to create a signal that fetches data asynchronously,
which includes Apex methods imported through @salesforce/apex/
.
Let's first take a look at the simple example of fetching data from the server through a single source of truth (the resource signal) and sharing it between components.
Given the following Apex method
// Apex Class: ContactController.cls
public with sharing class ContactController {
@AuraEnabled(cacheable=true)
public static List<Contact> getContacts() {
return [SELECT Id, Name FROM Contact];
}
}
And the following signal
// LWC Service: contact-signals.js
import { $resource } from "c/signals";
import getContacts from "@salesforce/apex/ContactController.getContacts";
// Notice that we have to destructure the data property from the resource signal
// We explain why below in the "refetching" section :)
export const { data: fetchContacts } = $resource(getContacts);
You can use the signal in any component
<!-- contactList.html -->
<template>
<template if:true="{contacts.loading}"> Loading</template>
<template if:false="{contacts.loading}">
<template for:each="{contacts.data}" for:item="contact">
<div key="{contact.Id}">
<p>{contact.Name}</p>
</div>
</template>
</template>
</template>
// contactList.js
import { LightningElement } from "lwc";
import { $computed } from "c/signals";
import { fetchContacts } from "c/contact-signals";
export default class ContactList extends LightningElement {
contacts = $computed(() => (this.contacts = fetchContacts.value)).value;
}
Data from a resource signal comes in as a read-only signal in the following format:
type AsyncData<T> = {
data: T | null; // The data fetched from the server. It is null until the data is fetched
loading: boolean; // A boolean that indicates if the data is being fetched
error: unknown | null; // An error object that is populated if the fetch fails
};
🍪 One benefit of using the
$resource
over declarative Apex or@wire
is that it keeps track of the loading state for you, which saves you the effort of having to calculate it yourself.
Let's now take a look at the more complex example of fetching data from the server through a method that takes parameters, and having it react once those parameters change.
Imagine we have 2 components, one that displays a list of accounts and another that displays the details of a single selected account. We want the details component to update whenever the selected account changes. Let's see how we can achieve this with.
Given the following Apex controller
public with sharing class ResourceController {
@AuraEnabled(Cacheable=true)
public static List<Account> getAccounts() {
return [SELECT Id, Name FROM Account];
}
@AuraEnabled
public static Account getAccountDetails(Id accountId) {
if (accountId == null) {
return null;
}
return [SELECT Id, Name, Phone, Website FROM Account WHERE Id = :accountId];
}
}
We can have a signal that keeps track of which Account Id has been selected, and a resource
signal that fetches the
details of the selected account.
import { $signal, $resource, $effect } from "c/signals";
import getAccountDetails from "@salesforce/apex/ResourceController.getAccountDetails";
export const selectedAccountId = $signal(null);
export const { data: getAccount } = $resource(getAccountDetails, () => ({
accountId: selectedAccountId.value
}));
Notice that the resource signal takes a second optional argument, which in this case is a function that returns an
object with the parameters that the Apex method needs. Because this function is accessing a reactive
value (selectedAccountId
),
the resource signal will automatically refetch the data whenever the selectedAccountId
changes!
🍪 The value doesn't need to be a function unless you need the reactivity, it can also be a regular JS object in the format expected by your Apex method (e.g.
{ accountId: "001200000XyZ1QAQ" }
).
This works no matter how many reactive values you use in the function, and it will automatically refetch the data whenever any of the reactive values change.
Let's now create our picklist component that allows the user to select an account.
<!-- accountPicker.html -->
<template>
<lightning-select
label="Select Account"
value="{currentAccountId}"
options="{accounts}"
onchange="{handleAccountChange}"
></lightning-select>
</template>
// accountPicker.js
import { LightningElement, track, wire } from "lwc";
import getAccounts from "@salesforce/apex/ResourceController.getAccounts";
import { selectedAccountId } from "c/demoSignals";
export default class AccountPicker extends LightningElement {
@track accounts = [];
@wire(getAccounts) getAccounts({ error, data }) {
if (data) {
this.accounts = data.map((account) => ({
label: account.Name,
value: account.Id
}));
if (this.accounts.length > 0) {
selectedAccountId.value = this.accounts[0].value;
}
} else if (error) {
console.error(error);
}
}
get currentAccountId() {
return selectedAccountId.value;
}
handleAccountChange(event) {
selectedAccountId.value = event.detail.value;
}
}
Notice how we are using a @wire
service to fetch the accounts from the server and populate the picklist. This is
because in this case we don't care about sharing that data with other components, and we only need it once. Be
pragmatic about when to use signals and when not to. Opt to use the base Salesforce services when you only need the
data
in a single component.
Now, let's create the component that displays the details of the selected account.
<!-- accountDetails.html -->
<template>
<div>
<h1>Selected Account</h1>
<template if:true="{account.loading}">
<lightning-spinner
alternative-text="Loading"
size="large"
></lightning-spinner>
</template>
<template if:false="{account.loading}">
<template if:true="{account.data}">
<p>Account Name: {account.data.Name}</p>
<p>Phone: {account.data.Phone}</p>
<p>Website: {account.data.Website}</p>
</template>
</template>
</div>
</template>
// accountDetails.js
import { LightningElement } from "lwc";
import { $computed } from "c/signals";
import { getAccount } from "c/demoSignals";
export default class AccountDetails extends LightningElement {
account = $computed(() => (this.account = getAccount.value)).value;
}
🍪 One extra feature of the data returned by the
$resource
function is that when it is reloading the data, the previous data is still available in thedata
property. This allows you to keep the old value while the new value is being loaded and provide for a smoother experience, to avoid flickering or loading spinners that disappear immediately, when you know the data is going to be fetched quickly.
You can provide a default value to an async resource by passing it as the third argument to the $resource
function.
import { $resource } from "c/signals";
const { data: resource } = $resource(asyncFunction, undefined, {
initialValue: "initial"
});
When you use the $resource
function, the signal will automatically refetch the data whenever the reactive values
change. This is useful when you want to refetch the data when the parameters change, but it can also be a problem when
you want to keep the data in the signal and only refetch it when you explicitly tell it to.
To solve this problem, you can use the refetch
function that is returned by the $resource
function.
import { $signal, $resource } from "c/signals";
import getContacts from "@salesforce/apex/ContactController.getContacts";
export const { data: fetchContacts, refetch: refetchContacts } =
$resource(getContacts);
You can then call the refetch
function whenever you want to refetch the data.
// contactList.js
import { LightningElement } from "lwc";
import { $computed } from "c/signals";
import { fetchContacts, refetchContacts } from "c/contact-signals";
export default class ContactList extends LightningElement {
contacts = $computed(() => (this.contacts = fetchContacts.value)).value;
handleRefresh() {
refetchContacts();
}
}
Notice that the data returned by a resource is a ReadOnlySignal. This means that you cannot mutate the data directly, so how can you update the data?
Besides refetch
, the $resource
function also returns a mutate
function that allows you to mutate the data.
mutate
is useful when you want to update the data without refetching it (and avoid a trip to the server).
It receives a single value, which will be set as the new value of the data. The resource
value will be updated
immediately, the .loading
property will be set to false
, and the .error
property will be set to null
.
import { $resource } from "c/signals";
const { data, mutate } = $resource(asyncFunction);
mutate("new value");
When using the mutate
function, you might want to react to the changes in the data. For example, you might now
want to call an Apex function to save the new value to the server, and make sure the data is synced.
For this, you can provide a function through the options object's onMutate
.
The function you provide can receive 3 arguments:
- The new value
- The old value
- A
mutate
function that you can use the update the data again. This can be used for when you want to update the data based on what was returned from the server, but you don't want to refetch the data. You SHOULD use this mutate function over the one returned when creating the$resource
because this will not triggeronMutate
once again.
import { $resource } from "c/signals";
import getContacts from "@salesforce/apex/ContactController.getContacts";
import saveContacts from "@salesforce/apex/ContactController.saveContacts";
const { data, mutate } = $resource(
getContacts,
{},
{
onMutate: async (newValue, oldValue, mutate) => {
await saveContacts({ contacts: newValue });
mutate(newValue);
}
}
);
In the case an error occurs on your server call, the mutate
you can pass an error object as the second argument to
the mutate
function. This will set the .error
property of the resource
to the error object.
import { $resource } from "c/signals";
const { data, mutate } = $resource(asyncFunction);
try {
await saveContacts({ contacts: newValue });
mutate(newValue);
} catch (error) {
mutate(null, error);
}
When you mutate a resource
as exemplified above, you can achieve the concept of optimistic updating. This is when you
update the value immediately before the server responds, and then update the value again when the server responds.
Optimistically updating the value can provide a better user experience by making the UI feel more responsive, but it
can also lead to inconsistencies if the server responds with an error. So if you wish to turn this off, and
manage updating the value yourself, either by refetching
or by using an onMutate
function, you can set the
optimisticMutate
option to false
.
import { $resource } from "c/signals";
const { data, refetch, mutate } = $resource(
asyncFunction,
{},
{
optimisticMutate: false
}
);
There are situations when you don't want to fetch the data immediately when the component is created, or when you don't want to refetch the data when the reactive values change.
For example, you might have an initial null value for a reactive value, and you only want to fetch the data when the value is set to a non-null value. In this situation you don't want to waste a call to the server since you know the data is not going to be used or will come back as null.
An additional option you can pass to the $resource
function is fetchWhen
. This is any function that returns
a boolean. If the function returns true
, the data will be fetched. If it returns false
, the data will not be
fetched.
import { $signal, $resource, $effect } from "c/signals";
import getAccountDetails from "@salesforce/apex/ResourceController.getAccountDetails";
export const selectedAccountId = $signal(null);
export const { data: getAccount } = $resource(
getAccountDetails,
() => ({
accountId: selectedAccountId.value
}),
{
fetchWhen: () => selectedAccountId.value !== null
}
);
By default, any created signal is stored in memory and will be lost when the component is destroyed. This behavior
can be modified by passing a storage
option to the $signal
function. For example, if you wish for
the signal to be stored in the localStorage
, you can use useLocalStorage
helper function.
import { $signal, useLocalStorage } from "c/signals";
const counter = $signal(0, { storage: useLocalStorage("my-key-name") });
The following storage helpers are available by default:
-
useLocalStorage(key: string)
: Stores the signal in thelocalStorage
with the given key -
useSessionStorage(key: string)
: Stores the signal in thesessionStorage
with the given key -
useCookies(key: string, expires?: Date)
: Stores the signal in a cookie with the given key. You can also pass an optionalexpires
parameter to set the expiration date of the cookie -
useEventListener(eventName: string)
: Dispatches a CustomEvent to thewindow
object with the given event name whenever the signal changes. It also listens for events with the given name and updates the signal when the event is received. This is useful for when you want to communicate changes to components that for some reason don't have access to the signal (for example, a component that cannot import the signal because it lives in a different namespace).The event sent and expected to be received has the following format:
{ detail: { data: T; };
Where
T
is the type of the signal.import { $signal, useEventListener } from "c/signals"; const counter = $signal(0, { storage: useEventListener("counter-change") });
and from another component
... connectedCallback() { window.addEventListener("counter-change", (event) => { console.log(event.detail.data); }); } ... handleSomeChange() { window.dispatchEvent(new CustomEvent("counter-change", { detail: { data: 1 } })); }
-
useEventBus(channel: string, toValue: (response?: object) => T, options: object)
: Subscribes to the event bus channel (e.g. platform event, change data capture, etc.).- The
channel
parameter is the event bus channel to subscribe to. - The
toValue
function is used to convert the response from the event bus to the desired value.
import { $signal, useEventBus } from "c/signals"; export const receivedEvent = $signal(undefined, { storage: useEventBus("/event/PlatEvent__e", ({ data }) => ({ message: data.payload.Message__c, sender: data.payload.Sender__c, time: data.payload.Time__c })) });
The passed in argument will be the message received from the event bus, which is of the following shape:
{ channel: string; data: { event: { replayId: number; }, payload: object, }; }
The
payload
key will contain the actual data of the event. For example, if using a platform event, this will contain the fields of the platform event.- The
options
(optional) parameter is an object that can contain the following properties (all of them optional):replayId
The replay ID to start from, defaults to -1. When -2 is passed, it will replay from the last saved event.onSubscribe
A callback function called when the subscription is successful.onError
A callback function called when an error response is received from the server for handshake, connect, subscribe, and unsubscribe meta channels.
Unsubscribing from the event bus
When using the
useEventBus
storage, the signal will hold a special function calledunsubscribe
that you can call to unsubscribe from the event bus.import { $signal, useEventBus } from "c/signals"; const receivedEvent = $signal(undefined, { storage: useEventBus("/event/PlatEvent__e", ({ data }) => ({ message: data.payload.Message__c, sender: data.payload.Sender__c, time: data.payload.Time__c })) }); // Unsubscribe from the event bus receivedEvent.unsubscribe();
- The
The storage
option receives a function that defines the behavior for where the data should be stored.
This means you can create your own custom storage solution by passing a function with the following
signature:
// Note that we are using a Typescript signature for clarity,
// but you can use the same signature in Javascript. The example below is in Javascript.
type StorageFn<T> = (value: T) => {
get: () => T;
set: (newValue: T) => void;
};
To make things easier, we provide a helper function that creates a storage solution for you: createStorage
.
For example, let's say you want to create a storage solution that allows you to undo to the previous value of a signal as many times as you want.
import { $signal, createStorage } from "c/signals";
const useUndo = (value) => {
const _valueStack = [];
// add the initial value to the stack
_valueStack.push(value);
function undo() {
_valueStack.pop();
}
const customStorage = createStorage(
() => {
// Get value at the top of the stack
return _valueStack[_valueStack.length - 1];
},
(newValue) => {
_valueStack.push(newValue);
}
);
return {
...customStorage,
undo
};
};
const counter = $signal(0, { storage: useUndo });
counter.value = 1;
counter.value = 2;
counter.value = 3;
counter.undo(); // counter.value is now 2
counter.undo(); // counter.value is now 1
counter.undo(); // counter.value is now 0
createStorage
receives two functions: a getter and a setter. The getter should return the value stored in the
storage, and the setter should set the value in the storage.
Notice that any additional properties you add to the object returned by createStorage
will be available in the
returned object. That is how we can add the undo
function to the counter
signal and use it to undo the changes.
You can debounce the changes to a signal by passing a debounce
option to the $signal
function. This
is specially helpful when you have a $resource
that re-fetches based on a reactive value that changes frequently.
import { $signal } from "c/signals";
const counter = $signal(0, { debounce: 500 });
When you debounce a signal, the value will only be updated after the specified time has passed since the last change.
You can find full working examples in the examples
folder.
For a full kitchen sink example that combines all the concepts, you can check the shopping-cart
example.
It includes:
- Getting data from the server
- Optimistic updates by updating the local value on change
- Re-updating the value when the server responds
- Undo functionality by storing the state history in a custom signal
- Caching the data in the
localStorage
for a fast first load.
Contributions are welcome! Please read the Contributing Guide for more information.