Welcome to our Graphics and Mobile Gaming Education Kit
Our flagship offering to universities worldwide is the Arm University Program Education Kit series.
These self-contained educational materials offered exclusively and at no cost to academics and teaching staff worldwide. They’re designed to support your day-to-day teaching on core electronic engineering and computer science subjects. You have the freedom to choose which modules to teach – you can use all the modules in the Education Kit or only those that are most appropriate to your teaching outcomes.
Our Graphics and Mobile Gaming Education Kit covers the fundamentals of video game design and computer graphics. A full description of the education kit can be found here.
- A full set of lecture slides, ready for use in a typical 10-12-week undergraduate course (full syllabus below) .
- Lab manuals with project code and solutions. All software tools needed in this kit are available free of charge. Some labs work best on an Android-based Mali GPU-powered smart device. Lab code and assets are currently unavailable - we will work to have them available as soon as possible.
- Prerequisites: Basic understanding of C++/Java programming
To enable students to create their own 3D games on mobile devices through the teaching of graphics and gaming fundamentals and hands-on practice using professional graphics API and game engines
- Introduction to Graphics and Game Programming
- GPU Architecture and Mali GPU
- Introduction to Graphics API, Vulkan and OpenGL ES
- Rendering Pipeline and Shader Programming
- 3D Graphics and Matrix Manipulation
- Texturing and Lighting
- Performance Optimization and Programming Techniques
- Introduction to Mobile Gaming
- Game Graphics and Audio
- The Design of Video Games
- 3D Effects, Architecture and Performance Considerations
- Mixed Reality
- Arm Mobile Studio – Labs Only
You are free to fork or clone this material. See LICENSE.md for the complete license.
Arm is committed to making the language we use inclusive, meaningful, and respectful. Our goal is to remove and replace non-inclusive language from our vocabulary to reflect our values and represent our global ecosystem.
Arm is working actively with our partners, standards bodies, and the wider ecosystem to adopt a consistent approach to the use of inclusive language and to eradicate and replace offensive terms. We recognise that this will take time. This course may contain references to non-inclusive language; it will be updated with newer terms as those terms are agreed and ratified with the wider community.
Contact us at [email protected] with questions or comments about this course. You can also report non-inclusive and offensive terminology usage in Arm content at [email protected].