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is an Azure PlayFab addon for the Godot Engine. While it is very early, it is supposed to be two things:
- A GDScript-native SDK to Azure PlayFab
- A Godot Editor integration to administer your game
Note: If you are looking for the Godot 3 version, you can use a legacy version of godot-playfab for Godot 3!
I wanted to create an opinionated, "natural" Godot integration/SDK. Anyone could use the C# SDK right now or use any SDK with GDExtension. But these SDKs are only generated SDKs, with a lot of duplicated models, which are nothing more than an API wrapper. However, I want it to feel natural to the environment of Godot.
So my plan is to not only create a GDScript-Native addon with more or less everything handcrafted, but also use Godot's Signals and also provide in-editor tools to work with Godot.
The overarching mission is: Providing a great Developer Experience!
I am proud to say that there are already some games using godot-playfab
in production! If you want to be listed here, please let me know!
Don't hesitate and join our Discord! Everyone is welcome, and we're looking forward to hearing from you! Or create an issue directly in the repo. All your input is very much appreciated!
You can use the included Demo scene setup in Scenes
to see how godot-playfab
can be used.
See Initial Setup
See Usage
See the User Documentation
You can find an example project in this GitHub repository. However, the example projects are not included in the AssetLib or Itch.io packages, as to not confuse user. There are example projects for multiple use-cases in the godot-playfab-example repository.
Thanks to lentsius-bark for the wonderful re-design of the logo and splash screen ❤