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Implementation of Markov and Monte Carlo localisation in a simplified simulated environment.

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Robotics: Markov Localization and Monte Carlo Localization

Implementation of Markov Localization where the goal is for a robot to determine its pose in a known environment. An example of the use is when a robot that is fully aware of its envoronment gets picked up ("kidnapped") and re-positioned somewhere.

The robot updates its pose belief in the known environment by iterating two steps:

  • See: For each possible pose $l$, update the current belief by getting a sensor measurement $i$.

$$ p(l|i) = \frac{p(i|l)p(l)}{p(i)} \propto p(i|l)p(l) $$

where $p(i|l)$ is the probability of getting a measurement $i$ given that the robot's pose is $l$, to take measurement uncertainty into account.

  • Act: For each possible pose $l$, update the current belief by issuing a command $o$ to the robot.

$$ p(l_t|o_t) = \int p(l_t|l_{t-1}^{'}, o_t)p(l_{t-1}^{'})dl_{t-1}^{'} $$

where $p(l_t|l_{t-1}^{'}, o_t)$ is the motion model of the robot that for a given command $o$ represents the probabilities for new poses $l_t$.

How to run:

First of all, install the required libraries:

$ pip install -r requirements.txt

Run with default settings:

Simply execute the main file with python and control the robot with the allow keys.

$ python main.py

Controls:

Go forwards and backwards with the ARROW_UP and ARROW_DOWN keys. Rotate left and right with the ARROW_LEFT and ARROW_RIGHT keys. The robot can be "kidnapped" (picked up) and relocated in any area of the environment by a left-click on the desired location.

Run with custom settings:

The file ./definitions.py defines global variables and objects that will be used in the simulation. You can control the following variables:

COMMAND_TYPE = {'KEYBOARD'|'RANDOM'} defines whether the robot is controlled by the keyboard or is moving randomly.

FPS = [0,..,60] defines the target FPS of the simulation. Under heavy computations, they will drop.

SPEED = [0,...] defines the speed in tiles per second

SIM_TYPE = {'DISCRETE'|'CONTINUOUS'} defines whether the simulation will be discrete (grid world) or it allows continuous movements. In the first case a Markov Localization approach will be used and in the latter case a Monte Carlo approach will be used.

PARTICLE_SIZE = [0,...] defines the size of the particle in case of a Monte Carlo approach. Suggested size: 10.

NUM_PARTICLES = [0,...] defines the number of particles used in the Monte Carlo approach (particle filter). Suggested: 100 or 200 for a relatively small environment.

PARTICLE_NOISE = [0,...] Defines the particle noise which is the $\sigma$ for displacement of resampled particles. Suggested: 1.0

JITTER_RATE = [0,...] Defines the jitter rate which is the percentage of randomly sampled particles without following the current distribution. It helps to recover from situations where the robot is lost. Suggested: 0.1

SCALE = [1, ...] Scaling of the environment. Must be an integer value.

ENVIRONMENT = {"custom", ...} Defines the envorinment to use. Must be one of the strings defined in the dictionary defs (definitions), which containes pre-defined environments.

Each definition is an instance of the class:

class Definition(
    width: int,
    height: int,
    robot_start: Tuple[int, int],
    sensor_sig: float,
    objects: list = (),
    sensor_len: float = 900,
    generate_plots: bool = False,
    tile_size: int = 20
)

where width and height define the world size in tiles. robot_start defines the initial position of the robot in tile coordinates. sensor_sigma defines the standard deviation of the sensor's uncertainty, which is modelled as a normal distribution. objects is a list of objects/obstacles placed on the environment. sensor_len is the length/range of the laser sensor in tiles. A long-ranged sensor usually helps the convergence. generate_plots generates at each iteration 8 plots displaying the probabilities of poses associated with the 8 possible orientations. It is highly suggested not to use this functionality. tile_size defines the size of the (square) tiles in pixels.

The list of objects passed to a Definition are defined in ./environments.py. Each list is a list of tuples of the form (DisplayableObstacle, {"points": [5, 5, 2, 10], "color": color}) representing the data type of the object and a dictionary of arguments that define the object properties.

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