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feat: remove use section entirely
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chmanie committed Oct 29, 2024
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2 changes: 0 additions & 2 deletions colony/learn/advanced-concepts/recovery-mode.md
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Expand Up @@ -9,8 +9,6 @@ Sometimes, you just need to pull on the emergency break.

The Recovery mode allows you to "lock" your colony and prevent any further activity from happening. You will need to have the *Recovery* [permission](./permissions.md#recovery) to put your colony into Recovery mode.

Find out how to enable recovery mode [**here**](../../use/advanced-features/recovery-mode.md).

:::caution
Leaving Recovery Mode requires the approval of a majority of members holding the Recovery permission.
:::
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2 changes: 0 additions & 2 deletions colony/learn/governance/lazy-consensus.md
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Expand Up @@ -31,5 +31,3 @@ We encourage communication within the colony. Members should be aware of the opi
:::

Complete details of the objection mechanism can be found in the [Colony Whitepaper](https://colony.io/whitepaper.pdf) in section 9.2

For more on using Lazy Consensus in your colony, see [**this page**](../../use/governance/motions-and-disputes/).
8 changes: 2 additions & 6 deletions colony/learn/governance/motions.md
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Expand Up @@ -16,18 +16,14 @@ For a quick overview of Motions, [view this Twitter thread](https://twitter.com/

## How Motions work

:::tip
Your colony must have the [Motions governance extension](../../use/governance/motions-and-disputes/installation.md) enabled to proceed.
:::

Within Colony, a Motion is an on-chain proposal whose two sides (*Yay* or *Nay*) can be supported by staking the Colony's native token for that side. Motions always have an **action** attached to them which is a contract transaction that can take place in a Colony.

For example, Motions could be created to move funds from one team to another, for paying someone that did work or minting new native tokens (even arbitrary transaction on any contract in the name of the Colony are supported!). Motions that pass (the outcome is *Yay*) will execute the **action** once they are finalized. If the outcome is *Nay*, there is no action taking place.

## The Motion lifecycle

### Step 1: Create a Motion
Anyone within a colony can start a Motion. [**See how to create a Motion in the Colony UI.**](../../use/governance/motions-and-disputes/creating-a-motion.md)
Anyone within a colony can start a Motion.

### Step 2: Stake the Motion

Expand Down Expand Up @@ -112,4 +108,4 @@ If we now add up everything that means:
- Alice gets 27.5 Tokens (22.5 from voting and 5 from Staking)
- Bob gets 32.5 Tokens (22.5 from voting and 10 from Staking)
- Charlie loses 39 Tokens (Loses 45 + 9 for staking and gains 15 for voting)
- Danielle loses 21 Tokens (Loses 30 + 6 for staking and gains 15 for voting)
- Danielle loses 21 Tokens (Loses 30 + 6 for staking and gains 15 for voting)
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6 changes: 3 additions & 3 deletions colony/learn/governance/reputation.md
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Expand Up @@ -26,15 +26,15 @@ Unlike tokens, reputation cannot be transferred between accounts and can only be

### Earning Reputation in a Colony

**After you [join a colony](../../use/join-a-colony.md), you'll need to earn some reputation before you can participate in governance.**
**After you join a colony, you'll need to earn some reputation before you can participate in governance.**

The most common way of earning reputation is by [getting paid](../../use/making-payments/payments.md) in the colony's native token.
The most common way of earning reputation is by getting paid in the colony's native token.

:::tip
Payments in stablecoins will not provide reputation. You can use stablecoin payments to adjust for cost-of-living requirements for contributors, or any other situation where making a payment without giving additional reputation is appropriate.
:::

Reputation can also be [manually awarded](../../use/reputation/award-reputation.md) in special circumstances, such as when launching a new colony with an existing team.
Reputation can also be manually awarded in special circumstances, such as when launching a new colony with an existing team.

Each colony will have its own rationale for paying contributors. Some colonies may pay contributors for approved content or codebase contributions, while other colonies may send you some native tokens just for asking nicely.

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2 changes: 1 addition & 1 deletion colony/learn/governance/teams.md
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Expand Up @@ -8,7 +8,7 @@ sidebar_position: 7

Colonies can be made of Teams (aka Domains) such as the **Dev Team**, the **Growth Team**, or the **Meme Team**.

Teams can be thought of as sub-DAOs which have a degree of autonomy within the parent DAO (known as Root). They can have their own treasuries, launch their own [governance processes](../../use/governance/), and appeal to the wisdom of the Root DAO when there is a dispute.
Teams can be thought of as sub-DAOs which have a degree of autonomy within the parent DAO (known as Root). They can have their own treasuries, launch their own governance processes, and appeal to the wisdom of the Root DAO when there is a dispute.

### Reputation in Teams

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2 changes: 0 additions & 2 deletions colony/learn/index.md
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Expand Up @@ -11,8 +11,6 @@ The Learning Realm is where you'll find the fundamentals of DAO building and exp

:::tip The Colony Journey
Browse through the [**Learn**](../learn/why-colony) section to level up your DAO-fu.

Then, you'll be ready to [**start building colonies**](../use/).
:::

:::note Hey Devs!
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6 changes: 0 additions & 6 deletions colony/learn/payments-and-tokens/index.md
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Expand Up @@ -8,9 +8,3 @@ sidebar_position: 4
In this section, you'll learn about how [payments](payments-and-native-tokens.md) work in Colony.

You'll also find out about **CLNY**, the native token that powers the [Metacolony](the-metacolony-clny.md).

:::tip The Colony Mission

Once you're familiar with the basics, you're ready to [make payments in your DAO](../../use/making-payments/index.md).

:::
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Expand Up @@ -10,12 +10,12 @@ Every colony has its own native token. Native tokens are used for [staking motio

Payment in a colony’s native token also confers [reputation](../governance/reputation.md), but paying in other tokens (such as stablecoins) does not.

Users can decide to adopt an [existing ERC20 token](../../use/launch-a-colony.md#step-2b-using-an-existing-token) as their native token (i.e. DAI or USDC), or to [create a new one](../../use/launch-a-colony.md#step-2a-creating-a-new-token). Native Tokens are a key aspect when creating a new colony.
Users can decide to adopt an existing ERC20 token as their native token (i.e. DAI or USDC), or to create a new one. Native Tokens are a key aspect when creating a new colony.

You can also check the Native Token contract address and add it to your Metamask.

![](../../use/assets/AddTokenMetamask.gif)
![](../assets/AddTokenMetamask.gif)

:::info
A colony's native tokens are locked and non-transferrable by default. They can be [unlocked](../../use/managing-funds/unlock-token.md) anytime, so that they may be freely transferred outside of the colony. This action is irreversible and only applies to new tokens created with Colony.
A colony's native tokens are locked and non-transferrable by default. They can be unlocked anytime, so that they may be freely transferred outside of the colony. This action is irreversible and only applies to new tokens created with Colony.
:::
4 changes: 2 additions & 2 deletions colony/learn/recommended-reading/glossary.md
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Expand Up @@ -37,7 +37,7 @@ Objections trigger votes during the [Lazy Consensus](../governance/lazy-consensu

A number associated with an account which attempts to quantify the merit of a user’s recent contributions to a colony. Reputation is used to weight a user’s influence in decisions related to the expertise they have demonstrated, and to determine amounts owed to a colony’s members when rewards are disbursed.

Unlike tokens, reputation cannot be transferred between addresses; it must be earned by direct action within the colony. Reputation that is earned can eventually be lost through inactivity (decay) or through [smite motions](../../use/reputation/smite-reputation.md)
Unlike tokens, reputation cannot be transferred between addresses; it must be earned by direct action within the colony. Reputation that is earned can eventually be lost through inactivity (decay) or through smite motions.

### Reputation Mining

Expand Down Expand Up @@ -75,4 +75,4 @@ An upper bound on the total supply of a token.

### Work Specification (*forthcoming feature*)

A description of the work to be done for a task. In the `colonyNetwork` contracts, the work specification is pointed to by a hash, and stored off-chain.
A description of the work to be done for a task. In the `colonyNetwork` contracts, the work specification is pointed to by a hash, and stored off-chain.
2 changes: 0 additions & 2 deletions colony/learn/why-colony.md
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Expand Up @@ -33,6 +33,4 @@ If you want to maximize your project's scalability, you need a colony.

[**Learn More**](index.md)

[**Start Building**](../use/index.md)

Find out more about the *why* behind Colony in [this blog post](https://blog.colony.io/why-colony-2a1e479dc40d/).
3 changes: 0 additions & 3 deletions colony/sidebars.ts
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Expand Up @@ -16,9 +16,6 @@ const sidebars = {
learn: [
{type: 'autogenerated', dirName: 'learn'}
],
use: [
{type: 'autogenerated', dirName: 'use'}
],
develop: [
{
type: 'autogenerated',
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