"Flipside Fury" is an ambitious project crafted for the Computer Graphics course as part of the Computer Engineering program at the Universidad Complutense de Madrid. The focus of this project is to explore the extensive capabilities of Visual Studio for developing a two-dimensional game. By delving into game design and development, "Flipside Fury" serves as both an educational exercise and a demonstration of the practical application of computer graphics principles.
- Visual Studio with C++ development tools
- Graphics library compatible with Visual Studio (e.g., DirectX, OpenGL, SDL)
- A system capable of compiling and running vcxproj projects
During the "Computer Graphics" course, "Flipside Fury" was meticulously developed to provide insight into the multifaceted nature of 2D game creation. Leveraging the powerful integrated development environment (IDE) provided by Visual Studio, the team has crafted a game that not only entertains but also exemplifies the technical aspects of computer graphics, physics simulation, and user interface design in gaming.
This project is subject to copyright and licensing terms as established by the Faculty of Computer Sciences and the Universidad Complutense de Madrid (UCM). Usage, distribution, and modification are regulated under these terms, with the intent of promoting open and collaborative academic and educational practices. For detailed information regarding the license, please refer to the official documentation provided by the faculty.
- Daniel Cabanas: https://github.com/cabannas
- Heloise Lafargue: https://github.com/HeloiseLafargue
- Hanjie Zhu: https://github.com/HJ-JK