Unit 2 | Unit 3 | Unit 4 | Unit 5 | Unit 6 |
---|---|---|---|---|
Fundamentals | Sketch Transform | Sketch Agents | Sketch Noise | Sketch Type |
Course of Creative Coding with Javascript by Bruno Imbrizi on Domestika.
canvas-sketch
is a loose collection of tools, modules and resources for creating generative art in JavaScript and the browser.
example of canvas-sketch
running in Chrome
↓
To jump directly into canvas-sketch
, try the following terminal commands with [email protected]
and [email protected]
or newer.
# Install the CLI tool globally
npm install canvas-sketch-cli -g
# Scaffold a new 'sketch.js' file and open the browser
canvas-sketch sketch.js --new --open
# Start a project
canvas-sketch sketch.js --open
Some other commands to try:
# Start the tool on an existing file and change PNG export folder
canvas-sketch src/foobar.js --output=./tmp/
# Start a new sketch from the Three.js template
canvas-sketch --new --template=three --open
# Build your sketch to a sharable HTML + JS website
canvas-sketch src/foobar.js --build
# Develop with "Hot Reloading" instead of full page reload
canvas-sketch src/foobar.js --hot
For more features and details, see the Documentation.
Once you have the CLI tool running, you can try this example of an A4 print artwork.
const canvasSketch = require('canvas-sketch');
// Sketch parameters
const settings = {
dimensions: 'a4',
pixelsPerInch: 300,
units: 'in'
};
// Artwork function
const sketch = () => {
return ({ context, width, height }) => {
// Margin in inches
const margin = 1 / 4;
// Off-white background
context.fillStyle = 'hsl(0, 0%, 98%)';
context.fillRect(0, 0, width, height);
// Gradient foreground
const fill = context.createLinearGradient(0, 0, width, height);
fill.addColorStop(0, 'cyan');
fill.addColorStop(1, 'orange');
// Fill rectangle
context.fillStyle = fill;
context.fillRect(margin, margin, width - margin * 2, height - margin * 2);
};
};
// Start the sketch
canvasSketch(sketch, settings);
Resulting image looks something like this: