UnrealFastNoise2 is an Unreal Engine plugin that wraps FastNoise2, allowing you to use the FastNoise2 library in blueprints.
Install Tips:
Use #include <FastNoise/FastNoise.h> in whatever file you need to call the FastNoise2 functions in. To use C++ and Blueprints add "FastNoise2" to your PublicDependencyModuleNames in Project.Build.cs after installing the plugin. This will give you access to the C++ classes. The file is located in ../ProjectName/Source/ProjectName/ProjectName.Build.cs (default location)