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These are the main noise generating functions in FastNoise Lite, they generates coherent noise at the given x, y{, z} position. SetNoiseType()
sets the noise algorithm used by these functions.
All noise outputs are bounded from -1.0 to 1.0.
Noise settings are initialised to sensible values so all noise types will function correctly without any setup
Default: 1337
Using different seeds will cause the noise output to change
Default: 0.01
Affects how coarse the patterns in the noise output are
Default: OpenSimplex2
Sets the type of noise returned by GetNoise()
Possible noise types:
- OpenSimplex2
- OpenSimplex2S
- Cellular
- Perlin
- ValueCubic
- Value
Default: None
Sets domain rotation type for 3D Noise and 3D DomainWarp. Can aid in reducing directional artifacts when sampling a 2D plane in 3D
- None
- ImproveXYPlanes
- ImproveXZPlanes
Default: None
Sets method for combining octaves into a fractal
Possible fractal types:
- None
- FBm
- Rigid
- PingPong
- DomainWarpProgressive
- DomainWarpIndependent
Note: DomainWarp...
types only affects DomainWarp()
Default: 3
The amount of noise layers used to create the fractal
Default: 2.0
The frequency multiplier between each octave
Default: 0.5
The relative strength of noise from each layer when compared to the last
Default: 0.0
Sets octave weighting for all none DomainWarp fratal types
Higher weighting means higher octaves have less impact if lower octaves have a large impact
Note: Keep between 0...1 to maintain -1...1 output bounding
Default: 2.0
Sets strength of the fractal ping pong type
Default: EuclideanSq
The distance function used to calculate the cell for a given point
Possible distance functions:
Euclidean EuclideanSq Manhattan Hybrid (blend of Euclidean and Manhattan to give curved cell boundaries)
Default: Distance
What value does the cellular function return from its calculations
Possible return types:
CellValue Distance Distance2 Distance2Add Distance2Sub Distance2Mul Distance2Div
Default: 1.0
Sets the maximum distance a cellular point can move from it's grid position
Note: Setting this higher than 1 will cause artifacts
Warps the position passed in with the x, y(, z) parameters
Uses the same seed and frequency settings as GetNoise()
Will also use fractal settings (excluding weighted) when fractal type is set to DomainWarp...
Example usage:
fnlWarp.DomainWarp(ref x, ref y, ref z);
noise = fnl.GetNoise(x, y, z);
It is advised to use a separate FastNoise Lite instance for domain warp because many of the settings used to adjust domain warp also affect normal noise generation
Default: OpenSimplex2
Sets the warp algorithm when using DomainWarp()
Possible types:
- OpenSimplex2
- OpenSimplex2Reduced
- BasicGrid
Default: 1.0
Sets the maximum warp distance from original position