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Classes

Nidin Vinayakan edited this page Mar 15, 2017 · 2 revisions

Introduction 🚧

In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).

Let’s take a look at a simple class-based example:

class Vec3 {
   x: float32;
   y: float32;
   z: float32;
   
   constructor(x: float32, y: float32, z: float32): Vec3 {
       this.x = x;
       this.y = y;
       this.z = z;
       return this;
   }
   
   add(b: Vec3): Vec3 {
       return new Vec3(this.x + b.x, this.y + b.y, this.z + b.z);
   }
}

export function newVec3(x: float32, y: float32, z: float32): Vec3 {
    return new Vec3(x, y, z);
}

export function addVec3(a:Vec3, b:Vec3): Vec3 {
    return a.add(b);
}

export function destroyVec3(a:Vec3): void {
    delete a;
}
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