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bop_solution.h
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bop_solution.h
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// Copyright 2010-2018 Google LLC
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef OR_TOOLS_BOP_BOP_SOLUTION_H_
#define OR_TOOLS_BOP_BOP_SOLUTION_H_
#include "ortools/bop/bop_types.h"
#include "ortools/sat/boolean_problem.h"
#include "ortools/sat/boolean_problem.pb.h"
namespace operations_research {
namespace bop {
// A Bop solution is a Boolean assignment for each variable of the problem. The
// cost value associated to the solution is the instantiation of the objective
// cost of the problem.
//
// Note that a solution might not be a feasible solution, i.e. might violate
// some constraints of the problem. The IsFeasible() method can be used to test
// the feasibility.
class BopSolution {
public:
BopSolution(const sat::LinearBooleanProblem& problem, const std::string& name);
void SetValue(VariableIndex var, bool value) {
recompute_cost_ = true;
recompute_is_feasible_ = true;
values_[var] = value;
}
size_t Size() const { return values_.size(); }
bool Value(VariableIndex var) const { return values_[var]; }
const std::string& name() const { return name_; }
void set_name(const std::string& name) { name_ = name; }
// Returns the objective cost of the solution.
// Note that this code is lazy but not incremental and might run in the
// problem size. Use with care during search.
int64 GetCost() const {
if (recompute_cost_) {
cost_ = ComputeCost();
}
return cost_;
}
// Returns the objective cost of the solution taking into account the problem
// cost scaling and offset. This is mainly useful for displaying the current
// problem cost, while internally, the algorithm works directly with the
// integer version of the cost returned by GetCost().
double GetScaledCost() const {
return sat::AddOffsetAndScaleObjectiveValue(*problem_,
sat::Coefficient(GetCost()));
}
// Returns true iff the solution is feasible.
// Note that this code is lazy but not incremental and might run in the
// problem size. Use with care during search.
bool IsFeasible() const {
if (recompute_is_feasible_) {
is_feasible_ = ComputeIsFeasible();
}
return is_feasible_;
}
// For range based iteration, i.e. for (const bool value : solution) {...}.
gtl::ITIVector<VariableIndex, bool>::const_iterator begin() const {
return values_.begin();
}
gtl::ITIVector<VariableIndex, bool>::const_iterator end() const {
return values_.end();
}
// Returns true when the cost of the argument solution is strictly greater
// than the cost of the object.
// This is used to sort solutions.
bool operator<(const BopSolution& solution) const {
return IsFeasible() == solution.IsFeasible()
? GetCost() < solution.GetCost()
: IsFeasible() > solution.IsFeasible();
}
private:
bool ComputeIsFeasible() const;
int64 ComputeCost() const;
const sat::LinearBooleanProblem* problem_;
std::string name_;
gtl::ITIVector<VariableIndex, bool> values_;
// Those are mutable because they behave as const values for a given solution
// but for performance reasons we want to be lazy on their computation,
// e.g. not compute the cost each time set_value() is called.
mutable bool recompute_cost_;
mutable bool recompute_is_feasible_;
mutable int64 cost_;
mutable bool is_feasible_;
// Note that assign/copy are defined to allow usage of
// STL collections / algorithms.
};
} // namespace bop
} // namespace operations_research
#endif // OR_TOOLS_BOP_BOP_SOLUTION_H_