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script.js
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script.js
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let turn = 1;
let cellNumber = 0
let boxNumber = 0
let currentCell = 81
let boxFlag = 9
// if boxflag == 9, you can go in any cell, otherwise you can only go in the one cell
// e.g. boxFlag 0 is top left only, boxFlag 8 is bottom right etc
let fullboard = ["", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""]
let globalWin = ["", "", "", "", "", "", "", "", ""]
function regionMatch(cur) {
for (i = 0; i < 9; i++) {
if ((cur >= (9 * i)) && (cur < ((9 * i) + 9))) {
return boxFlag == i
}
}
}
const winCombo = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
class Cell {
constructor(row, pushToBox, box) {
this.x = null;
this.o = null;
this.row = row;
this.pushToBox = pushToBox
this.box = box
}
test() {
console.log('This is coming from the parent!!!')
}
fill(cell) {
// console.log(cell, this)
cell ? cell.innerHTML = turn % 2 ? 'X' : 'O' : this.box.innerHTML = turn % 2 ? 'X' : 'O'
}
draw() {
// console.log(this)
let td = document.createElement('td');
td.setAttribute('id', cellNumber);
cellNumber++;
td.onclick = (e) => {
currentCell = e.target.id
if (((boxFlag == 9) || regionMatch(currentCell)) && (fullboard[currentCell] == "")) {
// e.target.innerHTML = turn % 2 ? 'X' : 'O'
fullboard[currentCell] = turn % 2 ? 'X' : 'O'
// parent.arr.push(X or O) totally would work too
document.querySelector(".turns").innerHTML = `${fullboard[currentCell] = turn % 2 ? 'O' : 'X'}'s Turn`
this.pushToBox()
this.fill(e.target)
console.log(!!globalWin[currentCell % 9])
if (!!globalWin[currentCell % 9]) {
boxFlag = 9
console.log("it should be working")
let smallBoxes = document.querySelectorAll(".small-box")
for (let smallBox of smallBoxes) {
console.log(smallBox)
smallBox.classList.add("next")
}
// if (document.querySelectorAll('.next').length > 2) {
// for (let smallBox of smallBoxes) {
// console.log(smallBox)
// smallBox.classList.remove("next")
// }
// }
} else {
boxFlag = (currentCell % 9)
}
let smallBoxes = document.querySelectorAll(".small-box")
for (let smallBox of smallBoxes) {
console.log(smallBox)
smallBox.classList.remove("next")
}
this.box.classList.remove("next")
document.querySelectorAll(".small-box")[boxFlag].classList.add("next")
// if (boxFlag === undefined){
// fullboard[currentCell] = turn
// }
turn++
} else {
console.log("wrong!")
}
};
this.row.append(td);
// console.log(e.target.id)
}
}
class Box extends Cell {
constructor(num) {
super();
this.x = null;
this.o = null;
this.pointerEvents = false;
this.boxId = num;
this.win = 0
this.arr = ["", "", "", "", "", "", "", "", ""]
this.box = null;
this.num = num
}
callTest() {
super.test()
}
checkWin() {
let tie = true;
for (let i = 0; i < 8; i++) {
if ((this.arr[winCombo[i][0]] == this.arr[winCombo[i][1]]) && (this.arr[winCombo[i][1]] == this.arr[winCombo[i][2]])) {
if ((this.arr[winCombo[i][0]] !== "") && (this.arr[winCombo[i][1]] !== "") && (this.arr[winCombo[i][2]] !== "")) {
return true
}
}
if (this.arr[i] === "") { //Checks if a tie
tie = false
}
}
return false
}
checkGlobalWin() {
let tie = true;
for (let i = 0; i < 8; i++) {
if ((globalWin[winCombo[i][0]] == globalWin[winCombo[i][1]]) && (globalWin[winCombo[i][1]] == globalWin[winCombo[i][2]])) {
if ((globalWin[winCombo[i][0]] !== "") && (globalWin[winCombo[i][1]] !== "") && (globalWin[winCombo[i][2]] !== "")) {
return true
}
}
if (globalWin[i] === "") { //Checks if a tie
tie = false
}
}
return false
}
pushParent(row, column) {
this.arr[row * 3 + column] = turn % 2 ? 'X' : 'O'
console.log("Did i win? ", this.checkWin())
if (this.checkWin()) {
this.win = 1
super.fill()
console.log(this.boxId - 100)
globalWin[this.boxId - 1] = turn % 2 ? 'X' : 'O'
console.log("DID I WIN!! LIKE FOR REALL!!!? ", this.checkGlobalWin())
if (this.checkGlobalWin()) {
alert(turn % 2 ? 'X wins' : 'O wins')
window.location.reload()
}
}
}
draw(x) {
// console.log(this);
// super.draw();
// this.pushParent()
let div = document.createElement('div');
this.box = div
div.setAttribute("id", this.boxId - 1 + 100)
div.classList.add('small-box');
document.body.querySelector('.game-box').append(div);
let table = document.createElement('table');
div.append(table);
// document.querySelector(".small-box").setAttribute("id", boxNumber);
// boxNumber++;
for (let i = 0; i < 3; i++) {
let tr = document.createElement('tr');
table.append(tr);
for (let j = 0; j < 3; j++) {
new Cell(tr, () => this.pushParent(i, j), div).draw();
}
}
}
}
for (i = 1; i < 10; i++) {
new Box(i).draw(i);
}
if (boxFlag < 9) {
// target smallbox (id=boxflag) add css (fancy)
document.getElementById('#101').style.color = "black"
console.log("hello")
}
document.querySelector(".small-box").onclick = function (e) {
// console.log(e.target)
if (boxFlag < 9) {
console.log("hello")
// target smallbox (id=boxflag) add css (fancy)
document.getElementById(`10${boxFlag}`).style.backgroundColor = "white"
}
}
function goAgain() {
console.log(boxFlag)
if (boxFlag === 9) {
let allBoxes = document.querySelectorAll('.small-box')
for (let box of allBoxes) {
console.log(box.children, box.querySelectorAll('td'), box.querySelectorAll('td').length)
if (box.querySelectorAll('td').length === 9) {
let randomBox = box.querySelectorAll('td')[Math.floor(Math.random() * 9)]
console.log(randomBox, '?')
if (!randomBox.innerHTML) {
randomBox.click()
}
}
}
} else {
let nextBox = document.querySelectorAll(".small-box")[boxFlag]
console.log(nextBox)
let randomBox = nextBox.querySelectorAll('td')[Math.floor(Math.random() * 9)]
console.log(randomBox)
if (!randomBox.innerHTML) {
randomBox.click()
}
}
}
function dumbAI() {
document.querySelectorAll('.small-box')[4].querySelector('td').click()
setInterval(goAgain, 200)
}
//setTimeout(() => {
// setInterval(goAgain, 1000)
//}, 3000)
//
// class Box {
// constructor(rowNum) {
// this.x = null
// this.o = null
// }
// draw() {
// let td = document.createElement("td")
// console.log(td)
// td.onclick = function () {
// this.innerHTML = 'hi'
// }
// document.querySelector("body").append(td)
// let turn = 0;
// class Box {
// constructor(rowNum) {
// this.x = null
// this.o = null
// this.rowNum = rowNum
// this.pointerEvents = false;
// }
// // draw(x) {
// // let div = document.createElement('div')
// // div.classList.add('small-box')
// // document.body.querySelector('.game-box').append(div)
// // let table = document.createElement('table')
// // div.append(table)
// // for (let i = 1; i < 4; i++) {
// // let tr = document.createElement('tr')
// // table.append(tr)
// // for (let j = 1; j < 4; j++) {
// // new Cell(tr, i, j, this.rowNum).draw()
// // }
// // }
// // }
// draw() {
// let td = document.createElement("td")
// td.setAttribute('id', cellNumber)
// cellNumber++
// td.onclick = function (e) {
// turn++
// this.innerHTML = turn % 2 ? 'X' : 'O'
// fullboard[e.target.id] = turn % 2 ? 'X' : 'O'
// console.log(e.target.id)
// console.log(fullboard)
// }
// // this.row.append(td)
// }
// }
// console.log("hi")
// for (i = 1; i < 10; i++) {
// new Box(i).draw(i)
// }