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TODO [GFX]: Improve and refactor "VolumetricCloudsBlur.hlsl" #94

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steaklive opened this issue Mar 3, 2024 · 0 comments
Open

TODO [GFX]: Improve and refactor "VolumetricCloudsBlur.hlsl" #94

steaklive opened this issue Mar 3, 2024 · 0 comments
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enhancement New feature or request
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@steaklive
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We use a pixel shader, however, we already have a smarter version of blurring a target with compute and groupshared memory in UpsampleBlur.hlsl. We need to investigate if we want to re-use that for our purposes

@steaklive steaklive added the enhancement New feature or request label Mar 3, 2024
@steaklive steaklive added this to the v1.3 milestone Mar 3, 2024
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