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We use a pixel shader, however, we already have a smarter version of blurring a target with compute and groupshared memory in UpsampleBlur.hlsl. We need to investigate if we want to re-use that for our purposes
The text was updated successfully, but these errors were encountered:
We use a pixel shader, however, we already have a smarter version of blurring a target with compute and groupshared memory in
UpsampleBlur.hlsl
. We need to investigate if we want to re-use that for our purposesThe text was updated successfully, but these errors were encountered: