You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
After adding support for GPU indirect objects' rendering to light probes, I got a feeling that LODs > 0 might be skipped. The code seems correct and GPU culling seems to be working ok for probe's camera views, however, I need to double-check that with debug colors or smth to be sure (its a bit difficult to verify this otherwise in a big scene with thousands of indirect objects and inside a low-res 128x128 specular probe cubemap texture).
The text was updated successfully, but these errors were encountered:
After adding support for GPU indirect objects' rendering to light probes, I got a feeling that LODs > 0 might be skipped. The code seems correct and GPU culling seems to be working ok for probe's camera views, however, I need to double-check that with debug colors or smth to be sure (its a bit difficult to verify this otherwise in a big scene with thousands of indirect objects and inside a low-res 128x128 specular probe cubemap texture).
The text was updated successfully, but these errors were encountered: