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TODO [GFX]: Recheck if lods of GPU indirect objects work correctly in light probes #90

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steaklive opened this issue Feb 4, 2024 · 0 comments
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steaklive commented Feb 4, 2024

After adding support for GPU indirect objects' rendering to light probes, I got a feeling that LODs > 0 might be skipped. The code seems correct and GPU culling seems to be working ok for probe's camera views, however, I need to double-check that with debug colors or smth to be sure (its a bit difficult to verify this otherwise in a big scene with thousands of indirect objects and inside a low-res 128x128 specular probe cubemap texture).

@steaklive steaklive added the bug Something isn't working label Feb 4, 2024
@steaklive steaklive added this to the v1.2 milestone Feb 4, 2024
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