You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It is for all files. Specially for the TempReplay file the game creates while playing. The goal is to read the hero spells like grubby has in his Overlay. I found a way doing this via memory reading, but I'd like to avoid memory reading :) so what I've found is that wc3 has a buffer for the data and writes it to TempReplay but missing the header. I'd like to parse this file to visualize the hero spells the player has choosen.
That is interesting. There is probably a way to skip reading the header information if it is not important. You would want to change this function to skip reading in the header: https://github.com/scopatz/w3g/blob/master/w3g.py#L2219
Hey scopatz,
if the first 0x44 bytes are all 0 and so no header information is avaiable, do you think it's possible to decompress the replay? if so how?
thanks!
The text was updated successfully, but these errors were encountered: