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Ray edited this page Nov 18, 2022
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Welcome to the raylib wiki! Here you will find information about the raylib library.
- Library Design: How raylib is designed and structured, decisions taken during the development process, how things work internally.
- Development Platforms: How compile and use raylib on multiple development platforms.
- IDE Configurations: Specific information to configure raylib in multiple IDEs.
- Misc Help and FAQ: Miscellaneous how-to documents for specific topics and Frequently Asked Questions.
www.raylib.com | itch.io | GitHub | Discord | YouTube
- Architecture
- Syntax analysis
- Data structures
- Enumerated types
- External dependencies
- GLFW dependency
- libc dependency
- Platforms and graphics
- Input system
- Default shader
- Custom shaders
- Coding conventions
- Integration with other libs
- Working on Windows
- Working on macOS
- Working on GNU Linux
- Working on Chrome OS
- Working on FreeBSD
- Working on Raspberry Pi
- Working for Android
- Working for Web (HTML5)
- Working on exaequOS Web Computer
- Creating Discord Activities
- Working anywhere with CMake
- CMake Build Options
- raylib templates: Get started easily
- How To: Quick C/C++ Setup in Visual Studio 2022, GCC or MinGW
- How To: C# Visual Studio Setup
- How To: VSCode
- How To: Eclipse
- How To: Sublime Text
- How To: Code::Blocks