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Carl Smith edited this page Oct 5, 2020 · 37 revisions

Welcome to the raylib wiki! Here you will find information about raylib library.

  • The first section details how raylib is designed and structured, explains decisions taken during the development process, and describes how certain things work internally.

  • The second section focusses on the specifics of the various platforms supported by raylib. It includes information about library compilation on different platforms, and library usage on games/apps/tools development.

  • The third section includes miscellaneous information about specific topics related to raylib development (for example, creating SpriteFonts for use with raylib, or configuration of an external TFT on RaspberryPi).

This wiki is open. Everyone is able (and welcome) to improve sections or add new pages, as required. Please just take a bit of care. :)

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