This is the standard recommendation for mobile throttling:
- Latency: 150ms
- Throughput: 1.6Mbps down / 750 Kbps up.
- Packet loss: none.
These exact figures are used as Lighthouse's throttling default and represent roughly the bottom 25% of 4G connections and top 25% of 3G connections (In Lighthouse it is sometimes called "Slow 4G" used to be labeled as "Fast 3G"). This preset is identical to the WebPageTest's "Mobile 3G - Fast" and, due to a lower latency, slightly faster for some pages than the WebPageTest "4G" preset.
Within web performance testing, there are four typical styles of throttling:
- Simulated throttling, which Lighthouse uses by default, uses a simulation of a page load, based on the data observed in the initial unthrottled load. This approach which makes it both very fast and deterministic. However, due to the imperfect nature of predicting alternate execution paths, there is inherent inaccuracy that is summarized in this doc: Lighthouse Metric Variability and Accuracy. The TLDR: while it's roughly as accurate or better than DevTools throttling for most sites, it suffers from edge cases and a deep investigation to performance should use Packet-level throttling tools.
- Request-level throttling, also referred to as DevTools throttling or in the Audits Panel as Applied throttling, is how throttling is implemented with Chrome DevTools. In real mobile connectivity, latency affects things at the packet level rather than the request level. As a result, this throttling isn't highly accurate. It also has a few more downsides that are summarized in Network Throttling & Chrome - status. The TLDR: while it's a decent approximation, it's not a sufficient model of a slow connection. The multipliers used in Lighthouse attempt to correct for the differences.
- Proxy-level throttling tools do not affect UDP data, so they're decent, but not ideal.
- Packet-level throttling tools are able to make the most accurate network simulation. While this approach can model real network conditions most effectively, it also can introduce more variance than request-level or simulated throttling. WebPageTest uses packet-level throttling.
Lighthouse, by default, uses simulated throttling as it provides both quick evaluation and minimized variance. However, some may want to experiment with more accurate throttling...
This Performance Calendar article, Testing with Realistic Networking Conditions, has a good explanation of packet-level traffic shaping (which applies across TCP/UDP/ICMP) and recommendations.
The comcast
Go package appears to be the most usable Mac/Linux commandline app for managing your network connection. Important to note: it changes your entire machine's network interface. Also, comcast
requires sudo
(as all packet-level shapers do).
Windows? As of today, there is no single cross-platform tool for throttling. But there are two recommended Windows-specific network shaping utilities: WinShaper and Clumsy.
# Install with go
go get github.com/tylertreat/comcast
# Ensure your $GOPATH/bin is in your $PATH (https://github.com/golang/go/wiki/GOPATH)
# To use the recommended throttling values:
comcast --latency=150 --target-bw=1600 --dry-run
# To disable throttling
# comcast --stop
Currently, comcast
will also throttle the websocket port that Lighthouse uses to connect to Chrome. This isn't a big problem but mostly means that receiving the trace from the browser takes significantly more time. Also, comcast
doesn't support a separate uplink throughput.
# Enable system traffic throttling
comcast --latency=150 --target-bw=1638
# Run Lighthouse with its own throttling disabled
lighthouse --throttling.requestLatencyMs=0 --throttling.downloadThroughputKbps=0 --throttling.uploadThroughputKbps=0 # ...
# Disable the traffic throttling once you see "Retrieving trace"
comcast --stop