A desktop application for node-based procedural terrain generation.
- documentation: https://hesioddoc.readthedocs.io
- binaries: https://sourceforge.net/projects/hesiod
- tutorial videos (in progress): https://www.youtube.com/playlist?list=PLvla2FXp5tDxbPypf_Mp66gWzX_Lga3DK
Warning
Work in progress, use at your own risk!
This project is licensed under the GNU General Public License v3.0.
Available here: https://sourceforge.net/projects/hesiod
Use PowerShell
to clone the repository (because Visual Studio won't clone the submodules) using git
command lines:
git clone --recurse-submodules [email protected]:otto-link/Hesiod.git
To get the submodules, you will need a GitHub account with its SSH key configured.
Install Qt6 and install the missing OpenSource dependencies using vcpkg
:
vcpkg install glfw3 opengl gsl glew freeglut glm libpng glm opencl assimp spdlog opencv
You should then be able to build the sources using Visual Studio.
There are also required external dependencies for ubuntu you can execute:
sudo apt-get -y install libglfw3 libglfw3-dev libglew-dev libopengl-dev freeglut3-dev libboost-all-dev libeigen3-dev libglm-dev fuse libfuse2 ocl-icd-opencl-dev libassimp-dev
Use git
to retrieve the sources:
git clone [email protected]:otto-link/Hesiod.git
cd Hesiod
git submodule update --init --recursive
To get the submodules, you will need a GitHub account with its SSH key configured.
Build by making a build directory (i.e. build/
), run cmake
in that dir, and then use make
to build the desired target.
Example:
mkdir build && cd build
cmake ..
make hesiod
Start the main executable:
bin/./hesiod
See https://github.com/otto-link/HighMap.
Try to install the package glfw
or glfw-devel
!
-
https://github.com/otto-link/HighMap / A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.
-
https://github.com/otto-link/GNode / A generic node-based data structure for node graph programming in C++.
-
https://github.com/otto-link/GNodeGUI / a C++ graphical node editor library aimed at providing an interface for building and manipulating nodes in a graphical context.
-
https://github.com/otto-link/Attributes / A C++ library that provides a collection of standard attributes, each paired with a corresponding Qt widget for editing their values.
-
https://github.com/mgaillard/Noise / Dendry: A Procedural Model for Dendritic Patterns