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actors.go
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actors.go
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package run
import (
"context"
"errors"
"fmt"
"os"
"os/signal"
)
// ContextHandler returns an actor, i.e. an execute and interrupt func, that
// terminates when the provided context is canceled.
func ContextHandler(ctx context.Context) (execute func() error, interrupt func(error)) {
ctx, cancel := context.WithCancel(ctx)
return func() error {
<-ctx.Done()
return ctx.Err()
}, func(error) {
cancel()
}
}
// SignalHandler returns an actor, i.e. an execute and interrupt func, that
// terminates with ErrSignal when the process receives one of the provided
// signals, or with ctx.Error() when the parent context is canceled. If no
// signals are provided, the actor will terminate on any signal, per
// [signal.Notify].
func SignalHandler(ctx context.Context, signals ...os.Signal) (execute func() error, interrupt func(error)) {
ctx, cancel := context.WithCancel(ctx)
return func() error {
testc := getTestSigChan(ctx)
sigc := make(chan os.Signal, 1)
signal.Notify(sigc, signals...)
defer signal.Stop(sigc)
select {
case sig := <-testc:
return &SignalError{Signal: sig}
case sig := <-sigc:
return &SignalError{Signal: sig}
case <-ctx.Done():
return ctx.Err()
}
}, func(error) {
cancel()
}
}
type testSigChanKey struct{}
func getTestSigChan(ctx context.Context) <-chan os.Signal {
c, _ := ctx.Value(testSigChanKey{}).(<-chan os.Signal) // can be nil
return c
}
func putTestSigChan(ctx context.Context, c <-chan os.Signal) context.Context {
return context.WithValue(ctx, testSigChanKey{}, c)
}
// SignalError is returned by the signal handler's execute function when it
// terminates due to a received signal.
//
// SignalError has a design error that impacts comparison with errors.As.
// Callers should prefer using errors.Is(err, ErrSignal) to check for signal
// errors, and should only use errors.As in the rare case that they need to
// program against the specific os.Signal value.
type SignalError struct {
Signal os.Signal
}
// Error implements the error interface.
//
// It was a design error to define this method on a value receiver rather than a
// pointer receiver. For compatibility reasons it won't be changed.
func (e SignalError) Error() string {
return fmt.Sprintf("received signal %s", e.Signal)
}
// Is addresses a design error in the SignalError type, so that errors.Is with
// ErrSignal will return true.
func (e SignalError) Is(err error) bool {
return errors.Is(err, ErrSignal)
}
// As fixes a design error in the SignalError type, so that errors.As with the
// literal `&SignalError{}` will return true.
func (e SignalError) As(target interface{}) bool {
switch target.(type) {
case *SignalError, SignalError:
return true
default:
return false
}
}
// ErrSignal is returned by SignalHandler when a signal triggers termination.
var ErrSignal = errors.New("signal error")