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phong.html
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phong.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<script src="libs/three.js"></script>
<script src="libs/OrbitControls.js"></script>
<script src="libs/jquery-2.1.0.js" type="text/javascript" charset="utf-8"></script>
<script src="libs/shaderloader/ShaderLoader.min.js" type="text/javascript" charset="utf-8"></script>
<script data-src="shader/phong.vert" type="x-shader/x-vertex" data-name="phong"></script>
<script data-src="shader/phong.frag" type="x-shader/x-fragment" data-name="phong"></script>
<style>
html {
height: 100%;
}
body {
height: 100%;
margin: 0px;
}
#viewer {
height: 100%;
width: 100%;
}
</style>
</head>
<body>
<div id="viewer"></div>
<script type="text/javascript">
var scene, camera, renderer, controls, clock;
var torus;
var toon_vs, toon_fs;
var viewerWidth, viewerHeight;
var lightDirection = new THREE.Vector3(5.0, 5.0, 0.0);
$(window).load(function() {
SHADER_LOADER.load(
function(data) {
toon_vs = data.phong.vertex;
toon_fs = data.phong.fragment;
viewerWidth = $("#viewer").innerWidth();
viewerHeight = $("#viewer").innerHeight();
initViewer();
animate();
}
);
});
$(window).resize(function() {
camera.aspect = viewerWidth / viewerHeight;
camera.updateProjectionMatrix();
renderer.setSize(viewerWidth, viewerHeight);
});
function initViewer() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, viewerWidth / viewerHeight, 0.1, 1000);
renderer = new THREE.WebGLRenderer();
clock = new THREE.Clock;
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', render);
renderer.setClearColor(0xEEEEEE, 1.0);
renderer.clear();
renderer.setSize(viewerWidth, viewerHeight);
$("#viewer").append(renderer.domElement);
camera.position.z = 5;
addHelpers();
drawScene();
}
function addHelpers() {
var axes = new THREE.AxisHelper(50);
axes.position.set(0, 0, 0);
scene.add(axes);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xFFC0CB), new THREE.Color(0x8f8f8f));
gridXZ.position.set(0, 0, 0);
scene.add(gridXZ);
var mI = 3,mJ = 3, s = 0.4;
for (var i=0; i<mI; i++)
for ( var j=0; j<mJ; j++) {
var lightDirectionArrow = new THREE.ArrowHelper(lightDirection.clone().normalize(), new THREE.Vector3(-4, -4+(i-mI/2)*s, (j-mJ/2)*s), 2, 0x00000000);
scene.add(lightDirectionArrow);
}
}
function drawScene() {
var uniforms = {
uLightDir: {
type: "v3",
value: lightDirection.clone()
},
uAmbient: {
type: "v4",
value: new THREE.Vector4(0.1, 0.1, 0.1, 1.0)
},
uDiffuse: {
type: "v4",
value: new THREE.Vector4(0.1, 0.4, 0.1, 1.0)
},
uSpecular: {
type: "v4",
value: new THREE.Vector4(0.8, 0.8, 0.8, 1.0)
},
shininess: {
type: "f",
value: 32.0
},
};
var shaderMaterial = new THREE.ShaderMaterial({
uniforms: uniforms,
vertexShader: toon_vs,
fragmentShader: toon_fs
});
torus = new THREE.Mesh(new THREE.TorusGeometry(2, 0.5, 16, 50), shaderMaterial);
torus.scale.set(1, 1, 1);
torus.position.set(0, 0, 0);
scene.add(torus);
}
function animate() {
requestAnimationFrame(animate);
var delta = clock.getDelta();
torus.rotation.x -= delta * 0.5;
torus.rotation.y += delta * 0.5;
render();
}
function render() {
renderer.render(scene, camera);
}
</script>
</body>
</html>