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ray.js
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ray.js
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class Ray {
constructor(pos, angle) {
this.pos = pos;
this.angle = angle;
this.dir = p5.Vector.fromAngle(angle);
}
lookAt(x, y) {
this.dir.x = x - this.pos.x;
this.dir.y = y - this.pos.y;
this.dir.normalize();
}
rotate(offset) {
this.dir = p5.Vector.fromAngle(this.angle + offset);
}
show() {
stroke(255);
push();
translate(this.pos.x, this.pos.y);
line(0, 0, this.dir.x * 10, this.dir.y * 10);
pop();
}
cast(wall) {
const x1 = wall.a.x;
const y1 = wall.a.y;
const x2 = wall.b.x;
const y2 = wall.b.y;
const x3 = this.pos.x;
const y3 = this.pos.y;
const x4 = this.pos.x + this.dir.x;
const y4 = this.pos.y + this.dir.y;
const den = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
if (den === 0) {
return;
}
const t = ((x1 - x3) * (y3 - y4) - (y1 - y3) * (x3 - x4)) / den;
const u = -((x1 - x2) * (y1 - y3) - (y1 - y2) * (x1 - x3)) / den;
if (t > 0 && t < 1 && u > 0) {
const pt = createVector();
pt.x = x1 + t * (x2 - x1);
pt.y = y1 + t * (y2 - y1);
return pt;
}
else {
return false;
}
}
}