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OpenGL ES 3.1 support #5

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thefiddler opened this issue Mar 24, 2014 · 1 comment
Open

OpenGL ES 3.1 support #5

thefiddler opened this issue Mar 24, 2014 · 1 comment

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@thefiddler
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OpenGL ES 3.1 was released a few days ago, introducing compute shaders and aligning OpenGL ES with desktop OpenGL 4.4. This is a significant update.

I am adding ES 3.1 support to OpenTK in preparation of Android 4.5 and would like some input on the optimal way to handle this:

  • Introduce a new ES31 namespace alongside ES30, in alignment with ES11 and ES10?
  • Fold ES31 into the ES30 namespace?

The first options adds ~420KB to OpenTK.dll, while the second adds only ~40KB. The linker should be able to eliminate the bloat in either case, so I am leaning towards the separate ES31 namespace.

Does anyone have any better ideas?

@KonajuGames
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Separate namespace would be my choice.

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