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This repository has been archived by the owner on Oct 1, 2024. It is now read-only.
I'm getting the titular error upon calling new EffectsExtension();, which I'm doing right after creating a context and setting it as the current context. Searching around the internet for the error doesn't come up with any solutions, or even a specific cause. Removing the line that calls EffectsExtension's constructor allows the code to run as normal, including creation and playing of audio sources.
I really need effects to work in order for my project to be worthwhile - it's a game engine I'm developing so I can use it instead of Unity for my game and have a little more freedom over the code, especially when it comes to parallelisation, memory consumption, modding support, and licensing fees. But without effects like reverberation or low-pass filtres.. well, that just won't do.
So.. what can I do? I'm running the application through Mono (I am on Linux, specifically Pop!_OS 21.x), ALGetString.Version returns 1.1 ALSOFT 1.19.1, ALGetString.Vendor returns OpenAL Community, and ALGetString.Renderer returns OpenAL Soft.
As a side note, I notice a lot of open Issues with no replies, some very old.. does anyone read these?
The text was updated successfully, but these errors were encountered:
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Good evening, all.
I'm getting the titular error upon calling
new EffectsExtension();
, which I'm doing right after creating a context and setting it as the current context. Searching around the internet for the error doesn't come up with any solutions, or even a specific cause. Removing the line that calls EffectsExtension's constructor allows the code to run as normal, including creation and playing of audio sources.I really need effects to work in order for my project to be worthwhile - it's a game engine I'm developing so I can use it instead of Unity for my game and have a little more freedom over the code, especially when it comes to parallelisation, memory consumption, modding support, and licensing fees. But without effects like reverberation or low-pass filtres.. well, that just won't do.
So.. what can I do? I'm running the application through Mono (I am on Linux, specifically Pop!_OS 21.x),
ALGetString.Version
returns 1.1 ALSOFT 1.19.1,ALGetString.Vendor
returns OpenAL Community, andALGetString.Renderer
returns OpenAL Soft.As a side note, I notice a lot of open Issues with no replies, some very old.. does anyone read these?
The text was updated successfully, but these errors were encountered: