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DirectX-Direct3D9on12.man
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DirectX-Direct3D9on12.man
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<?xml version='1.0' encoding='utf-8' standalone='yes'?>
<assembly
xmlns="urn:schemas-microsoft-com:asm.v3"
xmlns:win="http://manifests.microsoft.com/win/2004/08/windows/events"
xmlns:xsd="http://www.w3.org/2001/XMLSchema"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
manifestVersion="1.0"
>
<assemblyIdentity
buildType="$(build.buildType)"
language="neutral"
name="Microsoft-Windows-DirectX-Direct3D9on12"
processorArchitecture="$(build.arch)"
publicKeyToken="$(Build.WindowsPublicKeyToken)"
version="$(build.version)"
versionScope="nonSxS"
/>
<file
destinationPath="$(runtime.system32)\"
importPath="$(build.nttree)\"
name="d3d9on12.dll"
sourceName="d3d9on12.dll"
sourcePath=".\"
>
<signatureInfo>
<signatureDescriptor PETrust="true"/>
</signatureInfo>
</file>
<localization>
<resources culture="en-US">
<stringTable>
<string
id="displayName0"
value="Direct3D9on12"
/>
<string
id="description1"
value="Direct3D D3D9 DDI to D3D12 API Mapper"
/>
<string
id="displayName2"
value="WRP_FILE_DEFAULT_SDDL"
/>
<string
id="description3"
value="Default SDDL for Windows Resource Protected file"
/>
</stringTable>
</resources>
</localization>
</assembly>