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room.go
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room.go
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package mautrix
import (
"maunium.net/go/mautrix/event"
"maunium.net/go/mautrix/id"
)
type RoomStateMap = map[event.Type]map[string]*event.Event
// Room represents a single Matrix room.
type Room struct {
ID id.RoomID
State RoomStateMap
}
// UpdateState updates the room's current state with the given Event. This will clobber events based
// on the type/state_key combination.
func (room Room) UpdateState(evt *event.Event) {
_, exists := room.State[evt.Type]
if !exists {
room.State[evt.Type] = make(map[string]*event.Event)
}
room.State[evt.Type][*evt.StateKey] = evt
}
// GetStateEvent returns the state event for the given type/state_key combo, or nil.
func (room Room) GetStateEvent(eventType event.Type, stateKey string) *event.Event {
stateEventMap, _ := room.State[eventType]
evt, _ := stateEventMap[stateKey]
return evt
}
// GetMembershipState returns the membership state of the given user ID in this room. If there is
// no entry for this member, 'leave' is returned for consistency with left users.
func (room Room) GetMembershipState(userID id.UserID) event.Membership {
state := event.MembershipLeave
evt := room.GetStateEvent(event.StateMember, string(userID))
if evt != nil {
membership, ok := evt.Content.Raw["membership"].(string)
if ok {
state = event.Membership(membership)
}
}
return state
}
// NewRoom creates a new Room with the given ID
func NewRoom(roomID id.RoomID) *Room {
// Init the State map and return a pointer to the Room
return &Room{
ID: roomID,
State: make(RoomStateMap),
}
}