diff --git a/README.md b/README.md index f21e758..ecf7be0 100644 --- a/README.md +++ b/README.md @@ -28,3 +28,6 @@ The GPU calculations are only accurate in the range (0, 33]. This project could be improved by implementing a arbitrary-precision arithmetic. This would require a new data structure on both the Swift and MSL sides. And it would need a way to accurately pass the data between the CPU and GPU. + +## Notes +If Metal compiler uses the Fast Math (the `-ffast-math` flag—which it does by default) GPU calculations will not work.