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Blobs.js
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Blobs.js
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const blob_count = 15;
let t = 0;
class Blob{
constructor(display){
this.display = display;
this.x = Math.floor(Math.random() * (display.width - 1))
this.y = Math.floor(Math.random() * (display.height - 1))
this.x_vel = (Math.random() * 4) - 2
this.y_vel = (Math.random() * 4) - 2
this.rad = Math.floor(Math.random() * 6) + 30
}
move(){
this.x += this.x_vel;
this.y += this.y_vel;
if(this.x < 0){
this.x_vel = -this.x_vel;
this.x = 0;
}
if(this.x > this.display.width){
this.x_vel = -this.x_vel;
this.x = this.display.width;
}
if(this.y < 0){
this.y_vel = -this.y_vel;
this.y = 0;
}
if(this.y > this.display.height){
this.y_vel = -this.y_vel;
this.y = this.display.height;
}
}
}
return class MyEffect {
constructor(display) {
this.blobs = new Array(3);
for(let i = 0; i < blob_count; i++){
this.blobs[i] = new Blob(display);
}
this.display = display;
}
#clear(){}
update() {
t += 0.1
for(let i = 0; i < blob_count; i++){
this.blobs[i].move()
}
for (let x = 0; x < this.display.width; x++) {
for (let y = 0; y < this.display.height; y++) {
let sum = 0;
for(let i = 0; i < blob_count; i++){
sum = Math.min(sum + (this.blobs[i].rad) * (255 / Math.max(0.001, this.dist(this.blobs[i].x, this.blobs[i].y, x, y)) ** 2), 255);
}
let r = 0.5 * (Math.sin(t) + 1)
let g = 0.5 * (Math.sin(t + (2/3) * Math.PI) + 1)
let b = 0.5 * (Math.sin(t + (4/3) * Math.PI) + 1)
this.display.setPixel(x, y, [r * sum, g * sum, b * sum]);
}
}
this.display.flush()
}
dist(ax, ay, bx, by){
return Math.sqrt((ax - bx) ** 2 + (ay - by) ** 2);
}
}