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sample
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Three.js Example</title>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// Create a scene
const scene = new THREE.Scene();
// Create a camera
const camera = new THREE.PerspectiveCamera(
75, // Field of view
window.innerWidth / window.innerHeight, // Aspect ratio
0.1, // Near clipping plane
1000 // Far clipping plane
);
camera.position.z = 5;
// Create a WebGL renderer
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create a geometry (a box in this case)
const geometry = new THREE.BoxGeometry(1, 1, 1);
// Create a material (basic color for the box)
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
// Create a mesh (combines geometry and material)
const cube = new THREE.Mesh(geometry, material);
// Add the cube to the scene
scene.add(cube);
// Animation loop
function animate() {
requestAnimationFrame(animate);
// Rotate the cube for animation
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
// Render the scene from the camera's perspective
renderer.render(scene, camera);
}
animate();
// Handle window resizing
window.addEventListener('resize', () => {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
});
</script>
</body>
</html>