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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
project(MeshEditor LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/opt/homebrew/opt/llvm/lib/c++ -L/opt/homebrew/opt/llvm/lib -lc++abi")
add_compile_options(-Wno-missing-field-initializers)
if(APPLE)
enable_language(OBJC) # Needed for nativefiledialog
endif()
set(STATIC_FAUST on CACHE BOOL "Build Static Faust library" FORCE)
set(SDL_STATIC ON CACHE BOOL "Build SDL3 statically" FORCE)
add_subdirectory(lib)
# Ignore lib warnings
target_compile_options(staticlib PRIVATE -w) # Faust (can't use alias target)
target_compile_options(SDL3-static PRIVATE -w)
file(GLOB_RECURSE LIB_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/lib/*.c ${CMAKE_CURRENT_SOURCE_DIR}/lib/*.cpp)
set_source_files_properties(${LIB_SOURCES} PROPERTIES COMPILE_FLAGS "-w")
find_package(PkgConfig REQUIRED)
pkg_search_module(FFTW3F REQUIRED fftw3f IMPORTED_TARGET)
find_package(Vulkan REQUIRED)
file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS src/*.cpp)
set(IMGUI_DIR lib/imgui)
set(IMPLOT_DIR lib/implot)
add_executable(${PROJECT_NAME}
${IMGUI_DIR}/imgui_demo.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/backends/imgui_impl_vulkan.cpp
${IMGUI_DIR}/backends/imgui_impl_sdl3.cpp
${IMPLOT_DIR}/implot.cpp
${IMPLOT_DIR}/implot_items.cpp
${IMPLOT_DIR}/implot_demo.cpp
lib/ImGuizmo/ImGuizmo.cpp
lib/miniaudio/extras/miniaudio_split/miniaudio.c
${SOURCES}
)
set(INCLUDE_EXECUTABLE OFF CACHE STRING "Build the mesh2faust executable" FORCE)
set(Mesh2FaustDir ${CMAKE_CURRENT_SOURCE_DIR}/lib/faust/tools/physicalModeling/mesh2faust)
add_subdirectory(${Mesh2FaustDir})
include_directories(
${Vulkan_INCLUDE_DIRS}
${IMGUI_DIR}
${IMGUI_DIR}/backends
${IMPLOT_DIR}
SYSTEM lib/ImGuizmo
SYSTEM lib/imspinner
SYSTEM lib/glm
SYSTEM lib/entt/src
SYSTEM lib/miniaudio/extras/miniaudio_split
SYSTEM lib/tetgen
SYSTEM lib/faust/architecture
SYSTEM PkgConfig::FFTW3F
SYSTEM ${Mesh2FaustDir}/src
src
)
set(RESOURCE_DIR "${CMAKE_SOURCE_DIR}/res")
set(RESOURCE_DEST "${CMAKE_BINARY_DIR}/res")
# Copy resources after building the project target.
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${RESOURCE_DIR} ${RESOURCE_DEST}
COMMENT "Copying resources to build directory"
)
if(APPLE)
target_include_directories(${PROJECT_NAME} PRIVATE /opt/homebrew/Cellar/eigen/3.4.0_1/include/eigen3)
else()
target_include_directories(${PROJECT_NAME} PRIVATE /usr/include/eigen3)
endif()
find_library(SHADERC_LIB shaderc_combined $ENV{VULKAN_SDK}/lib)
find_library(SPIRV_CROSS_CORE_LIB spirv-cross-core $ENV{VULKAN_SDK}/lib)
message(STATUS "Found shaderc in: ${SHADERC_LIB}")
message(STATUS "Found spirv-cross-core in: ${SPIRV_CROSS_CORE_LIB}")
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3-static ${Vulkan_LIBRARIES} GPUOpen::VulkanMemoryAllocator ${SHADERC_LIB} ${SPIRV_CROSS_CORE_LIB} nfd OpenMeshCore faustlib mesh2faust tetgen PkgConfig::FFTW3F lunasvg)
if(CMAKE_BUILD_TYPE MATCHES Debug)
target_compile_definitions(${PROJECT_NAME} PRIVATE DEBUG_BUILD)
elseif(CMAKE_BUILD_TYPE MATCHES Release)
target_compile_definitions(${PROJECT_NAME} PRIVATE RELEASE_BUILD)
endif()
# Disable lib warnings
# staticlib is faustlib (can't use alias target)
set(disable_warning_targets staticlib SDL3-static mesh2faust OpenMeshCore)
foreach(target IN LISTS disable_warning_targets)
target_compile_options(${target} PRIVATE -w)
endforeach()
set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wno-elaborated-enum-base)
add_definitions(-DTETLIBRARY)
add_definitions(-DIMGUI_DEFINE_MATH_OPERATORS -DGLM_ENABLE_EXPERIMENTAL)
add_definitions(-DMA_NO_ENGINE) # Reduce MA build size
# Copy shader files on every release build.
if(CMAKE_BUILD_TYPE MATCHES Release)
add_custom_target(copy_shaders ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/src/shaders ${CMAKE_BINARY_DIR}/shaders
)
add_dependencies(${PROJECT_NAME} copy_shaders)
endif()