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webpack.config.renderer.dev.dll.js
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webpack.config.renderer.dev.dll.js
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/* eslint global-require: 0, import/no-dynamic-require: 0 */
/**
* Builds the DLL for development electron renderer process
*/
import webpack from 'webpack';
import path from 'path';
import merge from 'webpack-merge';
import baseConfig from './webpack.config.base';
import { dependencies } from './package.json';
import CheckNodeEnv from './internals/scripts/CheckNodeEnv';
CheckNodeEnv('development');
const dist = path.resolve(process.cwd(), 'dll');
export default merge.smart(baseConfig, {
context: process.cwd(),
devtool: 'eval',
mode: 'development',
target: 'electron-renderer',
externals: ['fsevents', 'crypto-browserify'],
/**
* Use `module` from `webpack.config.renderer.dev.js`
*/
module: require('./webpack.config.renderer.dev').module,
entry: {
renderer: Object.keys(dependencies || {})
},
output: {
library: 'renderer',
path: dist,
filename: '[name].dev.dll.js',
libraryTarget: 'var'
},
plugins: [
new webpack.DllPlugin({
path: path.join(dist, '[name].json'),
name: '[name]'
}),
/**
* Create global constants which can be configured at compile time.
*
* Useful for allowing different behaviour between development builds and
* release builds
*
* NODE_ENV should be production so that modules do not perform certain
* development checks
*/
new webpack.EnvironmentPlugin({
NODE_ENV: 'development'
}),
new webpack.LoaderOptionsPlugin({
debug: true,
options: {
context: path.resolve(process.cwd(), 'app'),
output: {
path: path.resolve(process.cwd(), 'dll')
}
}
})
]
});