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ByteArray.cs
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ByteArray.cs
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using System;
using System.IO;
using System.Text;
using UnityEngine;
namespace NetProto.Proto
{
public class ByteArray
{
MemoryStream ms;
byte[] b16 = new byte[2];
byte[] b32 = new byte[4];
byte[] b64 = new byte[8];
// for pack
public ByteArray()
{
ms = new MemoryStream();
}
// for unpack
public ByteArray(byte[] buffer)
{
ms = new MemoryStream(buffer);
}
public byte[] Data()
{
return ms.ToArray();
}
public UInt16 Length()
{
return (UInt16)ms.Length;
}
public void WriteBoolean(bool b)
{
if (b)
{
ms.WriteByte(1);
}
else
{
ms.WriteByte(0);
}
}
public void WriteByte(Byte b)
{
ms.WriteByte(b);
}
public void WriteRawBytes(byte[] bs)
{
int n = bs.Length;
ms.Write(bs, 0, n);
}
public void WriteBytes(byte[] bs)
{
WriteUnsignedInt16((UInt16)bs.Length);
WriteRawBytes(bs);
}
public void WriteUTF(string s)
{
WriteBytes(Encoding.UTF8.GetBytes(s));
}
public void WriteInt8(SByte s)
{
WriteByte((Byte)s);
}
public void WriteUnsignedInt8(Byte b)
{
WriteByte(b);
}
public void WriteInt16(Int16 i)
{
Byte[] byteArray = BitConverter.GetBytes(i);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(byteArray);
}
WriteRawBytes(byteArray);
}
public void WriteUnsignedInt16(UInt16 u)
{
Byte[] byteArray = BitConverter.GetBytes(u);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(byteArray);
}
WriteRawBytes(byteArray);
}
public void WriteInt32(Int32 i)
{
Byte[] byteArray = BitConverter.GetBytes(i);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(byteArray);
}
WriteRawBytes(byteArray);
}
public void WriteUnsignedInt(UInt32 u)
{
Byte[] byteArray = BitConverter.GetBytes(u);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(byteArray);
}
WriteRawBytes(byteArray);
}
public void WriteInt64(Int64 i)
{
Byte[] byteArray = BitConverter.GetBytes(i);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(byteArray);
}
WriteRawBytes(byteArray);
}
public void WriteUnsignedInt64(UInt64 u)
{
Byte[] byteArray = BitConverter.GetBytes(u);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(byteArray);
}
WriteRawBytes(byteArray);
}
public void WriteFloat(float f)
{
Byte[] byteArray = BitConverter.GetBytes(f);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(byteArray);
}
WriteRawBytes(byteArray);
}
public void WriteDouble(double d)
{
Byte[] byteArray = BitConverter.GetBytes(d);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(byteArray);
}
WriteRawBytes(byteArray);
}
public bool ReadBoolean()
{
return ReadByte() == 1;
}
public Byte ReadByte()
{
return (Byte)ms.ReadByte();
}
public byte[] ReadBytes()
{
UInt16 n = ReadUnsignedInt16();
byte[] byteArray = new byte[n];
ms.Read(byteArray, 0, n);
return byteArray;
}
public string ReadUTFBytes()
{
byte[] byteArray = ReadBytes();
return Encoding.UTF8.GetString(byteArray);
}
public SByte ReadInt8()
{
return (SByte)ReadByte();
}
public Byte ReadUnsignedInt8()
{
return ReadByte();
}
public Int16 ReadInt16()
{
ms.Read(b16, 0, 2);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(b16);
}
Int16 res = BitConverter.ToInt16(b16, 0);
return res;
}
public UInt16 ReadUnsignedInt16()
{
ms.Read(b16, 0, 2);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(b16);
}
UInt16 res = BitConverter.ToUInt16(b16, 0);
return res;
}
public Int32 ReadInt32()
{
ms.Read(b32, 0, 4);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(b32);
}
Int32 res = BitConverter.ToInt32(b32, 0);
return res;
}
public UInt32 ReadUnsignedInt32()
{
ms.Read(b32, 0, 4);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(b32);
}
UInt32 res = BitConverter.ToUInt32(b32, 0);
return res;
}
public Int64 ReadInt64()
{
ms.Read(b64, 0, 8);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(b64);
}
Int64 res = BitConverter.ToInt64(b64, 0);
return res;
}
public UInt64 ReadUnsignedInt64()
{
ms.Read(b64, 0, 8);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(b64);
}
UInt64 res = BitConverter.ToUInt64(b64, 0);
return res;
}
public float ReadFloat()
{
ms.Read(b32, 0, 4);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(b32);
}
float res = BitConverter.ToSingle(b32, 0);
return res;
}
public double ReadDouble()
{
ms.Read(b64, 0, 8);
if (BitConverter.IsLittleEndian)
{
Array.Reverse(b64);
}
double res = BitConverter.ToDouble(b64, 0);
return res;
}
public void Dispose()
{
try
{
ms.Dispose();
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
}
}
}