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Hi, I'm trying to create a new UV atlas for my mesh. My mesh is already textured and comes with a texture map but I want to rearrange the uv with Open3D so that it looks tidier.
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Hi, I'm trying to create a new UV atlas for my mesh. My mesh is already textured and comes with a texture map but I want to rearrange the uv with Open3D so that it looks tidier.
I wrote the following code:
The original texture:
After running above code to get UV atlas, the texture become like this:
How do I align/update the texture uv with the existing albedo texture map?
mesh.zip
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