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jcoronado

Maven Central Maven Central (snapshot) Codecov Java Version

com.io7m.jcoronado

JVM Platform Status
OpenJDK (Temurin) Current Linux Build (OpenJDK (Temurin) Current, Linux)
OpenJDK (Temurin) LTS Linux Build (OpenJDK (Temurin) LTS, Linux)
OpenJDK (Temurin) Current Windows Build (OpenJDK (Temurin) Current, Windows)
OpenJDK (Temurin) LTS Windows Build (OpenJDK (Temurin) LTS, Windows)

Background

The jcoronado package provides a very thin layer over the Vulkan API that intends to provide some degree of memory and type safety. The intention of the package is to make Vulkan feel like a Java API, without sacrificing performance. Internally, the package uses the excellent LWJGL3 Vulkan bindings, and adds a thin layer of immutable types and interfaces.

Features

  • Type-safe Vulkan frontend
  • Strong separation of API and implementation to allow for switching to different bindings at compile-time
  • Extensive use of try-with-resources to prevent resource leaks
  • Strongly-typed interfaces with a heavy emphasis on immutable value types
  • Type-safe extension mechanism
  • Fully documented (JavaDoc)
  • Example code included
  • OSGi ready.
  • JPMS ready.
  • ISC license

Requirements

The jcoronado package currently targets Vulkan 1.3 and up. Some optional device features are required by the package.

synchronization2

The package requires the synchronization2 feature to be available and enabled. This is necessary to avoid having a lot of branching code paths around queue submission and render passes.

At the time of writing, according to the Vulkan hardware database, this feature is available on 99.82% of hardware.

timelineSemaphore

The package requires the timelineSemaphore feature to be available and enabled. This is necessary because timeline semaphores are a mandatory part of the API exposed by the package.

At the time of writing, according to the Vulkan hardware database, this feature is available on 99.88% of hardware.

Building

Install a Vulkan SDK. On Linux, there will be almost certainly be distribution packages available with names such as vulkan-validationlayers, vulkan-tools, etc. On Windows, install the LunarG SDK. On Windows, ensure that you have the right vendor drivers installed for your graphics card; if you don't do this, the library (and the test suite) will raise exceptions with messages such as "Missing vulkan-1.dll".

Then run:

$ mvn clean package

If this step fails, it's a bug. Please report it!

Utilities

com.io7m.jcoronado.utility.allocation_tracker

The com.io7m.jcoronado.utility.allocation_tracker module provides a simple implementation of the VulkanHostAllocatorType interface that simply delegates an existing allocator (such as jemalloc) but also tracks the current amount of memory allocated for every allocation type.

Simply instantiate a VulkanHostAllocatorTracker instance and use it anywhere the API accepts a VulkanHostAllocatorType.

com.io7m.jcoronado.utility.swapchain

The com.io7m.jcoronado.utility.swapchain module provides a utility for managing the swapchain correctly.

Swapchain management is notoriously difficult, with many pitfalls and sharp edges. The JCSwapchainManager class provides a class for correctly creating swapchains, automatically recreating them if they become suboptimal or out-of-date, and acquiring and presenting images.

The class requires the use of the VK_EXT_swapchain_maintenance1 extension to fix serious design flaws in the original VK_KHR_swapchain API.

Briefly, create a swapchain:

final var swapChainManager =
  resources.add(
    JCSwapchainManager.create(
      JCSwapchainConfiguration.builder()
        .setDevice(device)
        .setGraphicsQueue(graphicsQueue)
        .setPresentationQueue(presentationQueue)
        .setSurface(surface)
        .setSurfaceExtension(khrSurfaceExt)
        .setSwapChainExtension(khrSwapchainExt)
        .addSurfaceAlphaFlags(VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
        .addImageUsageFlags(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
        .addImageUsageFlags(VK_IMAGE_USAGE_TRANSFER_DST_BIT)
        .addPreferredModes(VK_PRESENT_MODE_MAILBOX_KHR)
        .addPreferredModes(VK_PRESENT_MODE_FIFO_KHR)
        .addPreferredModes(VK_PRESENT_MODE_IMMEDIATE_KHR)
        .build()
    )
  );

Acquire images in the rendering loop:

while (rendering) {
  try (var image = swapChainManager.acquire()) {
    render(image);
    image.present();
  }
}

When an image is acquired or presented, the current swapchain may be detected as being suboptimal or out-of-date. When this happens, a new swapchain is created internally and the old one is (eventually) deleted.

On many operating systems, dragging a window's resize box can result in a flurry of updates that will result in hundreds of swapchain instances being created and deleted. For best results, disable rendering during window resize events. As an example, when using GLFW:

AtomicBoolean windowIsResizing;

GLFW.glfwSetWindowSizeCallback(
  window,
  GLFWWindowSizeCallback.create((_, _, _) -> {
    windowIsResizing.set(true);
  })
);

while (rendering) {
  this.windowIsResizing.set(false);
  GLFW.glfwPollEvents();

  if (!windowIsResizing.get()) {
    try (var image = swapChainManager.acquire()) {
      render(image);
      image.present();
    }
  } else {
    pauseOneFrame();
  }
}

By avoiding rendering during window resizes, we effectively avoid creating and destroying swapchains for the intermediate window sizes. When the window eventually stops resizing, we'll automatically create a suitable swapchain for the final size.

See the HelloSwapChain example.