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Is there anyway to specify that image format of a texture?
In normal webgl we can create a luminance texture like this:
gl.texImage2D( gl.TEXTURE_2D, 0, // level gl.LUMINANCE, // internal format numPoints, // width 1, // height 0, // border gl.LUMINANCE, // format gl.UNSIGNED_BYTE, // type null );
But the only options I see for texture uniforms is interpolation and wrap:
type TextureOptions = { interpolation: Interpolation, wrap: [WrapMode, WrapMode] | WrapMode, };
Is there somewhere else to specify this?
The text was updated successfully, but these errors were encountered:
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Is there anyway to specify that image format of a texture?
In normal webgl we can create a luminance texture like this:
But the only options I see for texture uniforms is interpolation and wrap:
Is there somewhere else to specify this?
The text was updated successfully, but these errors were encountered: