Describe the project you are working on:
Open world multiplayer game.
Describe the problem or limitation you are having in your project:
Skeleton animations are expensive for grass and foliage.
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
Pivot painting will convert skeletal grass animation to hierarchical vertex animations.
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
- Review the pivot painting reference
- Create a shader to read the files generated by the Blender plugin
- Import the sample Blender files from issue referenced in the pivot painting reference
- Make a Godot Engine 3.2 addon that provides this as an integrated package
If this enhancement will not be used often, can it be worked around with a few lines of script?:
- This can be done by an addon
Is there a reason why this should be core and not an addon in the asset library?:
- This is an addon suitable for the asset library