All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
- Interpolation is no longer FPS-dependent. It now matches the previous behavior at 60 Hz regardless of the rendered framerate.
1.1.1 - 2023-03-20
- Updated to support Godot 4.0.stable.
1.1.0 - 2021-09-24
- Updated to support the latest Godot
master
branch as of September 2021.
- Initial versioned release.